teeemcee
2011-01-04 04:24:03 -0800 (Tue, 04 Jan 2011)
354
Fix a couple mistakes in hurried enforce_hero_data_limits implementation, r4076 
(it was 6am!).
These could modify some of the hero sprite settings when you edited a hero. 
Luckily any damage is easy to notice.

Also removed a debug message that appears the first time you ever enter the 
portrait editor in an old game. Happens when you do so in test.rpg!!
---
U   wip/IMPORTANT-nightly.txt
U   wip/common.bas
U   wip/subs.bas
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