Newbie Power (and others) brought up adjustable frame rate on IRC. People know about CTRL+ CTRL- debugging keys, and would like to be able to do the same from a script... but how can we safely allow a feature like that without adding headaches for ourselves later?
I was previously worried about allowing this to be set at runtime, thinking that when it was customizable it would only be set on a whole-game basis in custom... but I am not sure that is a valid position. I was also previously thinking that we should make all types of animation speeds customizable first before allowing people to adjust game frame rate... but now I am thinking that is an invalid argument... plus, adding the frame rate customization now, would make it really easy to locate all the places that need their own animation speed settings. How do you feel about this TMC? Also, even if we do allow frame rate setting, we should cap it to something reasonable so people can't make games that depend on insanely fast computers, and that will not run on normal speed ones. (which they probably wouldn't be able to do anyway because of input issues?) Input issues! I almost forgot! Changing frame rates has some serious consequences for input too, doesn't it? --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
