Newbie Power (and others) brought up adjustable frame rate on IRC. 
People know about CTRL+ CTRL- debugging keys, and would like to be able 
to do the same from a script... but how can we safely allow a feature 
like that without adding headaches for ourselves later?

I was previously worried about allowing this to be set at runtime, 
thinking that when it was customizable it would only be set on a 
whole-game basis in custom... but I am not sure that is a valid 
position.

I was also previously thinking that we should make all types of 
animation speeds customizable first before allowing people to adjust 
game frame rate... but now I am thinking that is an invalid argument... 
plus, adding the frame rate customization now, would make it really easy 
to locate all the places that need their own animation speed settings.

How do you feel about this TMC?

Also, even if we do allow frame rate setting, we should cap it to 
something reasonable so people can't make games that depend on insanely 
fast computers, and that will not run on normal speed ones. (which they 
probably wouldn't be able to do anyway because of input issues?)

Input issues! I almost forgot! Changing frame rates has some serious 
consequences for input too, doesn't it?

---
James
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to