On 14 January 2011 08:54, <[email protected]> wrote: > james > 2011-01-13 11:54:39 -0800 (Thu, 13 Jan 2011) > 173 > Fix potential bitwise breakage in "hero is walking" > when the hero is walking both horizontally and vertically > at the same time. ("NPC is walking" did not have this problem) > --- > U wip/yetmore.bas
Actually, your new implementation is equivalent to the old one. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
