On 14 January 2011 08:54,  <[email protected]> wrote:
> james
> 2011-01-13 11:54:39 -0800 (Thu, 13 Jan 2011)
> 173
> Fix potential bitwise breakage in "hero is walking"
> when the hero is walking both horizontally and vertically
> at the same time. ("NPC is walking" did not have this problem)
> ---
> U   wip/yetmore.bas

Actually, your new implementation is equivalent to the old one.
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