teeemcee 2011-01-20 04:37:57 -0800 (Thu, 20 Jan 2011) 597 Add enemy percentage elemental resists (to .dt1, which is now binsized, and to the enemy editor). Includes expansion of number of elements supported by .dt1 to 64. And incremented the RPG format version.
Also, the enemy bitsets help page was wrong about what the elemental absorb bits did, but that's all gone now. (The hero and enemy elemental resists help pages could do with more information about that sort of thing.) I'm noticing a trend: modifying flexmenu menus (including variable multiplicity menu items and other stuff it's not designed for) is a very unenjoyable part of this project. --- U wip/common.bas U wip/const.bi U wip/flexmenu.bas U wip/loading.bas U wip/loading.bi U wip/ohrhelp/enemy_bitsets.txt A wip/ohrhelp/enemy_elementals.txt U wip/ohrhelp/enemy_spawning.txt U wip/subs.bas U wip/udts.bi U wip/yetmore.bas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
