I wanted to add some more detailed options to the equipment+hero elemental resist merging formula. But like I said earlier, we can't hope to cover every reasonable possibility -- eventually we'll add an option to use a script in lieu of that -- so I don't want to overcomplicate things. So I want to see what others think first:
-Add a new formula "Average of non-100% values". Takes the average of everything which is not exactly 100%, use 99.9% if you want to average in 100%. -New formula "Most significant value": use the damage from one piece of equipment, whichever is the "greatest" in some sense. But I'm not sure how to pick it -- whichever is further away from 100%? Isn't 20% (1/5) damage a more significant difference change than 200%? And what about absorb? -Originally I wanted to add two parameters to all or most formulas to add caps or decreasing returns on stacked damage. But it would be cleaner to add a selectable second, independent formula for bounding the result of the first formula, with upper bound and a lower bound options. The 4 choices I thought up are: *None *Bound, ie. max(min(result, upper), lower) *Approach in Limit, which uses a sigmoidal function (I would piece together one with a linear section in the middle 50% or 67% or something like that, so that you don't get annoying results like 100% damage actually becoming 97% *Decreasing Returns, which above (below) the upper (lower) bound has a steadily flattening curve such the squareroot function, but still goes to infinity. -Also, what about duplicating the equipment merging stuff for merging together the percent damage due to all the different elements, which are currently just multiplied together? Again, I suggest it due to concerns about excessive stacking. _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org