On 22 January 2011 03:55, Jay Tennant <[email protected]> wrote: >> From: [email protected] >> Sent: Friday, January 21, 2011 8:17 AM >> To: [email protected] >> Subject: [Ohrrpgce] SVN: teeemcee/4132 Argh, totally stuffed up last commit: >> forgot to actually use fix_stun & >> >> teeemcee >> 2011-01-21 06:17:27 -0800 (Fri, 21 Jan 2011) >> 331 >> Argh, totally stuffed up last commit: forgot to actually use fix_stun & >> fix_dam_mp variables. > > I didn't know you felt so strongly about fixing those mp variables.
I don't know where I found the energy to chase such trivial things all evening either. >> And sometimes you should just use GOTO instead of a mess of CONTINUE FORs. I >> mean, I was 100% aware of those CONTINUE FORs, and yet I still managed to >> get mixed up. >> >> It appears to be a rule that efficient upgrade code is a horrible mess. >> --- >> U wip/common.bas Ah, Jay! Would you mind looking at this patch for gfx_directx to fix the fast-keypresses-are-lost problem (which is driving me crazy)? I can't test it, because surprisingly I don't have the DirectX SDK installed, though I do have VC++... though I can't remember installing VC++ for any reason other than to compile gfx_directx. And anyway, I think it might well clash with something you're doing, or that making GetOHRScans non-const might be a bad move (break the testapp?).
gfx_directx_keybits.patch
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