http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=886
Ralph Versteegen <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED Summary|Random high CPU usage which |Nightmare on Elmo Street is |persists until you quit the |slooooooow |game | --- Comment #1 from Ralph Versteegen <[email protected]> 2011-04-04 08:29:14 PDT --- Opps, looks like I imagined seeing this in Dragon Bustier. It is a NoES bug: on closer inspection, the script running on a timer is actually loading an enemy sprite over and over! It's really bizarre how the game runs fine and then suddenly the frame rate plummets. And how J_Taylor never noticed this. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
