http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=887
Ralph Versteegen <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #1 from Ralph Versteegen <[email protected]> 2011-04-09 08:34:32 PDT --- I don't really see any reason to add this. After talking to SDHawk, who requested it, I decided that it was about time to add backdrop slices instead. If this was implemented, people would turn it on (often accidentally) when there's no need to, and that's bad. Not drawing tile 0 is actually a huge optimisation. Supporting a large number of layers is a bad idea when it means having to draw numlayers*160 tiles per frame: games with lots of layers wouldn't be smoothly playable on our current minimum-requirement computers or future handheld ports. Also, if there's no real use for it, it's needless complexity. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
