Here there be dragons. -- Mike Caron -----Original Message----- From: Adam Perry <[email protected]> Sender: [email protected]: Thu, 29 Sep 2011 12:32:20 To: <[email protected]> Reply-To: [email protected] Subject: Re: [Ohrrpgce] Developing hspeak commands
On Thu, Sep 29, 2011 at 11:55 AM, Adam Perry <[email protected]> wrote: > On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> wrote: >> I'd like to add in a few more plotscripting commands, but I'm not sure >> what files need to be changed. The obvious one is plotscr.hsd, and I'm >> sure I can figure out what to do there, but what other files are >> involved? >> >> I'm not looking to do anything complicated; just getters/setters for >> things like door position and enemy attacks. >> > > Actually, some research shows that enemy attacks are already exposed > (albeit via the arcane "read enemy data" command). So that's one down. > And now I've hit another brick wall. James! Why did you split attack captions into two different files! And why isn't "read attack caption" already a thing! I don't understand the semantics of "readbadgenericname" and I'm not sure I want to. My guess is that readbadgenericname(index, game + ".dt6", 19, 37, 38, 1) would work if they were actually one file, but since they aren't, it won't. I suppose I could use "read enemy data" for this, too, if I were insane. The door getters look a little more reasonable, so I guess I'll start there. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
