On 2 November 2012 04:41, James Paige <b...@hamsterrepublic.com> wrote:
> On Thu, Nov 01, 2012 at 08:22:23AM -0700, subvers...@hamsterrepublic.com 
> wrote:
>> james
>> 2012-11-01 08:22:23 -0700 (Thu, 01 Nov 2012)
>> 64
>> Enemies doing on-death bequest attacks should not be targetable
>
> This feature is not finished yet. It have several problems that I need
> to fix by cleaning up battle code.
>
> * The enemy fades for a few ticks before the bequest attack starts. I am
> not sure exactly why yet, but I think it has to do with triggerfade
> being called both from inflict() and from fulldeathcheck()
>
> * If the last enemy revives itself using a bequest attack, the battle
> ends anyway. No idea why yet. Enemies reviving themselves with bequest
> attacks seems to work fine in all other cases.
>
> ---
> James

Awesome!

By "revive itself" do you mean healing itself, or is there some other
way for an enemy to revive itself? I assume that the enemy's HP is
capped at 0.
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