On 2 November 2012 04:41, James Paige <b...@hamsterrepublic.com> wrote: > On Thu, Nov 01, 2012 at 08:22:23AM -0700, subvers...@hamsterrepublic.com > wrote: >> james >> 2012-11-01 08:22:23 -0700 (Thu, 01 Nov 2012) >> 64 >> Enemies doing on-death bequest attacks should not be targetable > > This feature is not finished yet. It have several problems that I need > to fix by cleaning up battle code. > > * The enemy fades for a few ticks before the bequest attack starts. I am > not sure exactly why yet, but I think it has to do with triggerfade > being called both from inflict() and from fulldeathcheck() > > * If the last enemy revives itself using a bequest attack, the battle > ends anyway. No idea why yet. Enemies reviving themselves with bequest > attacks seems to work fine in all other cases. > > --- > James
Awesome! By "revive itself" do you mean healing itself, or is there some other way for an enemy to revive itself? I assume that the enemy's HP is capped at 0. _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org