I was just hit with another idea for a ReloadBasic feature. Another 
modifier for READNODE, something like:

READNODE menu."kind" as k, justone
 add_battle_menu_item menudef, k."weapon"
 add_battle_menu_item menudef, k."spells"
 add_battle_menu_item menudef, k."items"
 add_battle_menu_item menudef, k."attack"
END READNODE

Where it would show warnings if more than one node matches. I think 
there are pleny of nodes where this could make sense, where a container 
node has exactly one of a set of several nodes, but should not have more 
than one of them

---
James
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