I was just hit with another idea for a ReloadBasic feature. Another modifier for READNODE, something like:
READNODE menu."kind" as k, justone add_battle_menu_item menudef, k."weapon" add_battle_menu_item menudef, k."spells" add_battle_menu_item menudef, k."items" add_battle_menu_item menudef, k."attack" END READNODE Where it would show warnings if more than one node matches. I think there are pleny of nodes where this could make sense, where a container node has exactly one of a set of several nodes, but should not have more than one of them --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
