On 3 February 2013 14:55, James Paige <b...@hamsterrepublic.com> wrote: > On Sun, Feb 03, 2013 at 01:33:01PM +1300, Ralph Versteegen wrote: >> On 2 February 2013 04:51, James Paige <b...@hamsterrepublic.com> wrote: >> > On Sat, Feb 02, 2013 at 02:15:16AM +1300, Ralph Versteegen wrote: >> >> You wouldn't >> >> happen to be thinking of releasing Beelzebufo instead of >> >> Alectormancy+3, would you? I have a bunch of more destabilising things >> >> like higher resolution I'd like to work on. >> > >> > I could go either way. Which would you feel better about, a quick >> > Beelzebufo release? Or pushing it off till later? >> > >> > I do feel pretty good about the current state of the nightlies >> > (especially when held in comparison to Alectormancy) and I would love to >> > have Turn-based battles in a stable release. >> > >> > --- >> > James >> >> My natural tendency is always to want to delay releases for big >> features so I have to resist that. There's not much benefit to >> delaying, really. It's been over 7 months since the last major release >> and months since we originally planned to release. >> >> I do have quite a number of small bugfixes and requests I hope to get >> done soon, shouldn't take more than a couple weeks in all. > > How about we aim for a release candidate in 2 weeks, and a release in 4?
This sounds good to me. >> One less-than-minor thing I would like to get in though is Fnnrf's >> bugfix request, which requires changes to hero stat storage. I feel >> it's only fair I do that soon, since you've wrapped up all the other >> requests. > > I am happy to help. Why don't we discuss it on-list and come up with an > implementation plan. That might make apparent some ways to share the > work. I haven't looked deeply into what exactly needs to be done, nor how to go about doing it piece by piece. It might not be terribly much work though: the the pieces are, I think, hero UDT/updating adding/swapping/etc hero code, rsav, equipping, level-up stat increase, propagating stat changes from battles and oob attacks, and new script commands to access base stats. My previous reply was to the list; maybe also putting you in the 'To' field created confusion. >> An option for changing the resolution is probably best restricted to >> nightlies until it is well-completed anyway, because of all the things >> like built in menu customisation and backdrop size that ought to be >> done at the same time. > > Yeah, I think you are right. We can do resolution changes (and maybe > framerate changes?) right after Beelzebufo, and then have the whole C??? > release cycle to get them polished and spiffy. Yes, though one release cycle would easily not be enough to update everything. > --- > James _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org