That is in the ohrrpgce svn repository svn://gilgamesh.hamsterrepublic.com/ohrrpgce
On Mon, Jun 03, 2013 at 09:22:11AM -0400, Seth Hetu wrote: > Got a quick question regarding the compiling instructions: "You can > use the script wip/android/compiling-using-toolchain.sh..." > > Where exactly is this? I checked the various repositories I cloned, > but can't seem to find it. I'm sure there's a really obvious answer... > > -->Seth > > On Sun, Jun 2, 2013 at 1:59 AM, Ralph Versteegen <[email protected]> wrote: > > I managed to figure out your makefile problem from the error messages. > > > > I'm surprised that Bell of Chaos runs that quickly on your tablet, > > nearly 5 times faster than my phone. A single core of a high end > > desktop CPU is nowhere 5 times faster than the lowest end one (well, > > actually it is if you compare to an Atom instead). I guess that on a > > device with an actual GPU a lot of CPU is freed up for the > > application... but if it's running at <4 fps, then there isn't much > > GPU emulating to do anyway :) > > > > I should have specified the button mapping: top left is ESC, top right > > is Enter, and the other four are arrows. Menu and Search are also > > Enter, and BACK is Esc. > > > > On 2 June 2013 17:30, James Paige <[email protected]> wrote: > >> No luck compiling tonight, I will try more tomorrow. I tested the apk > >> and it runs nicely on my Xoom tablet. Sword of Jade ran smooth as butter > >> (well, 18.2 fps butter anyway) and Bell of Chaos averaged around 16.5 > >> fps. I didn't figure out the SDL button remapping, but that can be a > >> task for later too :) > >> > >> Awesome work, TMC! > >> > >> --- > >> James > >> > >> On Sat, Jun 01, 2013 at 09:54:18PM -0700, James Paige wrote: > >>> Yay! I am excited! :) > >>> > >>> I am going to try and compile myself. More comments on the wiki talk > >>> page :) > >>> > >>> --- > >>> James > >>> > >>> On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote: > >>> > http://tmc.castleparadox.com/pics/android-shot2.png > >>> > > >>> > A few more debugging sessions, and I've gotten the port working on a > >>> > 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've > >>> > seen is in the file browser. autotest.rpg passes, though I haven't > >>> > tried comparing the screenshots. Although I actually got this far a > >>> > week ago, it took me several days to clean things up, e.g. removing > >>> > hardcoded paths, fixing the build systems, and fixing various problems > >>> > with bad path variables I didn't run into before. I've rewritten the > >>> > compile instructions. Do a git pull on both git repositories and > >>> > follow the new instructions. Compiling FB actually became more > >>> > complicated when I did things the proper way. > >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android > >>> > > >>> > I put lots of info on the wiki: > >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port > >>> > > >>> > Here's a precompiled .apk to play with if you want, although it's too > >>> > early to be asking for testing. > >>> > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk > >>> > Some of the most obvious problems (see the wiki page for more): > >>> > -controls are awkward. But at least you can use the builtin SDL > >>> > configuration menu to adjust key bindings and button sizes and > >>> > positions > >>> > -midi doesn't play, simply because I didn't include instrument patches > >>> > for timidity. The suggested patches are 18MB. Can we find a smaller > >>> > set? > >>> > -directories don't appear in the browser > >>> > -there are long pauses in a couple places > >>> > > >>> > On my low end phone I can seemingly play typical games at full speed, > >>> > although only just. Bell of Chaos runs at less than 4 fps though. > >>> > > >>> > > >>> > On 17 May 2013 07:50, Seth Hetu <[email protected]> wrote: > >>> > > Seems pretty similar to my config.mk. Good to know I'm on the right > >>> > > track! > >>> > > I'll give it another go if I can drum up some motivation later (the > >>> > > sample > >>> > > sdl-android app is strangely giving me an error). > >>> > > > >>> > > -->Seth > >>> > > > >>> > > > >>> > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <[email protected]> > >>> > > wrote: > >>> > >> > >>> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk. > >>> > >> I am using a Slackware64 14.0 multilib system. I haven't edited > >>> > >> anything else: > >>> > >> > >>> > >> ENABLE_PREFIX=1 > >>> > >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g > >>> > >> -m32 > >>> > >> TARGET_ARCH=x86 > >>> > >> prefix=/home/ralph/local/fbc-0.90 > >>> > >> V=1 > >>> > >> > >>> > >> Linking with libffi is optional: you can add -DDISABLE_FFI. > >>> > >> > >>> > >> On 17 May 2013 04:10, Seth Hetu <[email protected]> wrote: > >>> > >> > While compiling this on a 64-bit system, it seems that setting > >>> > >> > TARGET_ARCH > >>> > >> > is not sufficient. In particular: > >>> > >> > * gcc will freak out regarding assembly functions and "operand > >>> > >> > type > >>> > >> > mismatch" errors. > >>> > >> > * gcc won't find libffi (on Ubuntu), as it's in a special > >>> > >> > "i686-linux-gnu" directory inside "/usr/include". > >>> > >> > > >>> > >> > To get around this, I just hacked the makefile, changing: > >>> > >> > > >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration > >>> > >> > > >>> > >> > ..to: > >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32 > >>> > >> > -I/usr/include/i686-linux-gnu > >>> > >> > > >>> > >> > If you got this working on a 64-bit system some other way, let me > >>> > >> > know > >>> > >> > (I'm > >>> > >> > really bad at makefiles). > >>> > >> > > >>> > >> > -->Seth > >>> > >> > > >>> > >> > > >>> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen > >>> > >> > <[email protected]> > >>> > >> > wrote: > >>> > >> >> > >>> > >> >> I did some work on the Android port today, and got to the point of > >>> > >> >> being able to compile everything, create an .apk, and install it. > >>> > >> >> It > >>> > >> >> currently crashes almost instantly with only the following error > >>> > >> >> message (an earlier version at least managed to initialise > >>> > >> >> everything > >>> > >> >> except the native code). > >>> > >> >> > >>> > >> >> D/dalvikvm( 9355): Trying to load lib > >>> > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so > >>> > >> >> 0x41f5cdf0 > >>> > >> >> I/ActivityManager( 495): Process > >>> > >> >> com.hamsterrepublic.ohrrpgce.game > >>> > >> >> (pid 9355) has died. > >>> > >> >> > >>> > >> >> Instructions are here: > >>> > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android > >>> > >> >> > >>> > >> >> I've automated all the drudgery. Now the hard work remains: > >>> > >> >> debugging, > >>> > >> >> platform and device differences, Android-specific OHR > >>> > >> >> modifications, > >>> > >> >> touch input, and lots of customisations to all the stuff in the > >>> > >> >> SDL > >>> > >> >> port. For example I'm not very happy with the way that emulated > >>> > >> >> keyboard input works. we will want per-game settings without > >>> > >> >> having to > >>> > >> >> recompile. > >>> > >> >> > >>> > >> >> However I'm taking a break for a while. I have too much else to > >>> > >> >> do. > >>> > >> >> _______________________________________________ > >>> > >> >> Ohrrpgce mailing list > >>> > >> >> [email protected] > >>> > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > >> > > >>> > >> > > >>> > >> > > >>> > >> > _______________________________________________ > >>> > >> > Ohrrpgce mailing list > >>> > >> > [email protected] > >>> > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > >> > > >>> > >> _______________________________________________ > >>> > >> Ohrrpgce mailing list > >>> > >> [email protected] > >>> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > > > >>> > > > >>> > > > >>> > > _______________________________________________ > >>> > > Ohrrpgce mailing list > >>> > > [email protected] > >>> > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > > > >>> > _______________________________________________ > >>> > Ohrrpgce mailing list > >>> > [email protected] > >>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > > >>> _______________________________________________ > >>> Ohrrpgce mailing list > >>> [email protected] > >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> > >> _______________________________________________ > >> Ohrrpgce mailing list > >> [email protected] > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
