I would like to echo that I am also slightly confused by compile-using-toolchain.sh
I needed to use compile-using-toolchain.sh to install the standalone toolchain for compiling freebasic for armeabi To compile OHRRPGCE Game I had to use: scons fbc=path/to/fbc android-source=1 debug=1 game As far as I can see, the compile-using-toolchain.sh script only works for compiling the command-line tools, not for compiling game or custom. Maybe it should bre split and renamed into: init-standalone-toolchain.sh compile-command-line-tool-using-toolchain.sh Those names are a bit too long, but at least they are descriptive of (what I believe to be) the true purpose of compile-using-toolchain.sh --- James On Wed, Jun 05, 2013 at 11:46:43AM -0400, Seth Hetu wrote: > For some reason, the latest commits (which seem mostly benign) are > giving me some errors when I try to compile the ohrrpgce: > > I edited compile-using-toolchain.sh and changed: > cd .. && scons fbc=$FBC android=1 debug=1 unlump relump reload vectortest > ...to: > cd .. && scons fbc=$FBC android=1 debug=1 unlump relump reload > vectortest game > > Now I get the following: > > /home/sethhetu/android-tmc-toolchain/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: > error: cannot find -lSDL > /home/sethhetu/android-tmc-toolchain/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: > error: cannot find -lSDL > /home/sethhetu/android-tmc-toolchain/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: > error: cannot find -lSDL_mixer > (full log: http://pastie.org/8010539) > > If I try to run just "scons fbc=path/to/fbc android-source=1 debug=1 > game" then it works. > > Is this expected? Should I not add "game" as a target to > compile-using-toolchain.sh? > > Also, it might make sense to have compile-using-toolchain.sh take a > list of scons targets, e.g.: > ./compile-using-toolchain.sh game vectortest > > -->Seth > > On Wed, Jun 5, 2013 at 6:58 AM, Ralph Versteegen <[email protected]> wrote: > > Wow, thanks for the help, I didn't actually mean to ask you to perform > > all those tests :) > > > > I only saw garbage on startup in an emulator with hardware (host) > > accelerated OpenGL enabled, but none on my device (which has no GPU) > > or an emulator without it. So I thought it might be specific to an > > (emulated) GPU being available rather than whether or not it's running > > on an emulator. > > > > We normally test interactivetest.rpg using the > > testgame/interactivetest.ohrkeys recorded input file, which is fed in > > with a commandline argument. Since being able to specify commandline > > arguments would be quite useful I just added the ability to do so > > (though I haven't tested it under android). You should be able to > > place a file called ohrrpgce_arguments.txt in the > > com.hamsterrepublic.ohrrpgce.game/files/ directory. (Is this directory > > always on the SD card, or will it be there only if the app is > > installed on the SD card? And I don't see where the app binary files > > are... > > > > To compile Custom, just specific 'custom' instead of 'game' when > > invoking scons. This didn't work before, I just fixed that. Tried it > > out now, compiled and ran fine. But the app will still be called > > OHRRPGCE Game. I guess we probably don't want to seriously package > > Custom for android, so that at least saves the hassle of multiple > > project directories and config files. (But what about packaging > > individual games?) > > > > The Compiling on Android page gives instructions for compiling > > commandline programs, which is anything aside from Game and Custom. It > > produces binaries in the wip folder which you need to copy to the > > device and run manually. When not crosscompiling, "scons test" can be > > used to run all test programs and games. > > > > On 5 June 2013 11:00, Seth Hetu <[email protected]> wrote: > >> Regarding the other tests, I copied interactivetest.rpg to the games > >> folder and ran it, but there aren't enough input buttons for me to run > >> it manually. (I was able to run it through about six tests). I there a > >> way to run it automatically? > >> > >> For vectortest and reloadtest, I was only able to find some binary > >> files in wip. Is this something I should copy to the device and run? > >> I'm not really familiar with the OHR's testing framework. > >> > >> Finally, regarding Custom, I'm in way over my head; > >> "MainActivity-debug.apk" seems to only contain Game. Any thoughts on > >> how to point sdl-android to Custom as the main Activity? > >> > >> -->Seth > >> > >> > >> On Mon, Jun 3, 2013 at 10:26 PM, Ralph Versteegen <[email protected]> > >> wrote: > >>> Great! Good to hear that I didn't miss anything in the compile > >>> instructions. > >>> > >>> The git clones of the OHR repository on gitorious (both mine and > >>> Neo's) are far out of date. I only rarely push anything to gitorious. > >>> > >>> Do you see garbage on screen when the program starts? > >>> There's very little that I've actually tested; I expect that there are > >>> lots of problems to be found. Do save files work? Custom? > >>> interactivetest?) Do vectortest and reloadtest pass? (Note that they > >>> put the terminal into a non-echoing state) I haven't been able to > >>> reproduce the test failure I saw before. > >>> > >>> On 4 June 2013 05:45, Seth Hetu <[email protected]> wrote: > >>>> Ugh, sorry, I'm an idiot. Figured out what I did wrong. I now have > >>>> successfully compiled the OHR for Android (am playing WH now). :D > >>>> > >>>> -->Seth > >>>> PS: I'm totally willing to help test out random stuff if you need it. > >>>> I've got a Nexus 4, and (finally) a working toolchain. > >>>> > >>>> On Mon, Jun 3, 2013 at 1:07 PM, Seth Hetu <[email protected]> wrote: > >>>>> I ran into an error in the last phase of compiling the APK; posted it > >>>>> to the talk page of the wiki. > >>>>> > >>>>> That reminds me; is it better to post about these kinds of errors to > >>>>> the list or just in the talk page? > >>>>> > >>>>> -->Seth > >>>>> > >>>>> On Mon, Jun 3, 2013 at 10:31 AM, Seth Hetu <[email protected]> wrote: > >>>>>> Ah, thanks. I misread "the latest SVN" and picked up the latest git > >>>>>> source. > >>>>>> > >>>>>> -->Seth > >>>>>> > >>>>>> On Mon, Jun 3, 2013 at 10:13 AM, James Paige > >>>>>> <[email protected]> wrote: > >>>>>>> That is in the ohrrpgce svn repository > >>>>>>> > >>>>>>> svn://gilgamesh.hamsterrepublic.com/ohrrpgce > >>>>>>> > >>>>>>> On Mon, Jun 03, 2013 at 09:22:11AM -0400, Seth Hetu wrote: > >>>>>>>> Got a quick question regarding the compiling instructions: "You can > >>>>>>>> use the script wip/android/compiling-using-toolchain.sh..." > >>>>>>>> > >>>>>>>> Where exactly is this? I checked the various repositories I cloned, > >>>>>>>> but can't seem to find it. I'm sure there's a really obvious > >>>>>>>> answer... > >>>>>>>> > >>>>>>>> -->Seth > >>>>>>>> > >>>>>>>> On Sun, Jun 2, 2013 at 1:59 AM, Ralph Versteegen > >>>>>>>> <[email protected]> wrote: > >>>>>>>> > I managed to figure out your makefile problem from the error > >>>>>>>> > messages. > >>>>>>>> > > >>>>>>>> > I'm surprised that Bell of Chaos runs that quickly on your tablet, > >>>>>>>> > nearly 5 times faster than my phone. A single core of a high end > >>>>>>>> > desktop CPU is nowhere 5 times faster than the lowest end one > >>>>>>>> > (well, > >>>>>>>> > actually it is if you compare to an Atom instead). I guess that on > >>>>>>>> > a > >>>>>>>> > device with an actual GPU a lot of CPU is freed up for the > >>>>>>>> > application... but if it's running at <4 fps, then there isn't much > >>>>>>>> > GPU emulating to do anyway :) > >>>>>>>> > > >>>>>>>> > I should have specified the button mapping: top left is ESC, top > >>>>>>>> > right > >>>>>>>> > is Enter, and the other four are arrows. Menu and Search are also > >>>>>>>> > Enter, and BACK is Esc. > >>>>>>>> > > >>>>>>>> > On 2 June 2013 17:30, James Paige <[email protected]> wrote: > >>>>>>>> >> No luck compiling tonight, I will try more tomorrow. I tested the > >>>>>>>> >> apk > >>>>>>>> >> and it runs nicely on my Xoom tablet. Sword of Jade ran smooth as > >>>>>>>> >> butter > >>>>>>>> >> (well, 18.2 fps butter anyway) and Bell of Chaos averaged around > >>>>>>>> >> 16.5 > >>>>>>>> >> fps. I didn't figure out the SDL button remapping, but that can > >>>>>>>> >> be a > >>>>>>>> >> task for later too :) > >>>>>>>> >> > >>>>>>>> >> Awesome work, TMC! > >>>>>>>> >> > >>>>>>>> >> --- > >>>>>>>> >> James > >>>>>>>> >> > >>>>>>>> >> On Sat, Jun 01, 2013 at 09:54:18PM -0700, James Paige wrote: > >>>>>>>> >>> Yay! I am excited! :) > >>>>>>>> >>> > >>>>>>>> >>> I am going to try and compile myself. More comments on the wiki > >>>>>>>> >>> talk > >>>>>>>> >>> page :) > >>>>>>>> >>> > >>>>>>>> >>> --- > >>>>>>>> >>> James > >>>>>>>> >>> > >>>>>>>> >>> On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote: > >>>>>>>> >>> > http://tmc.castleparadox.com/pics/android-shot2.png > >>>>>>>> >>> > > >>>>>>>> >>> > A few more debugging sessions, and I've gotten the port > >>>>>>>> >>> > working on a > >>>>>>>> >>> > 2.2 phone and 4.2.2 emulator. So far the only brokenness that > >>>>>>>> >>> > I've > >>>>>>>> >>> > seen is in the file browser. autotest.rpg passes, though I > >>>>>>>> >>> > haven't > >>>>>>>> >>> > tried comparing the screenshots. Although I actually got this > >>>>>>>> >>> > far a > >>>>>>>> >>> > week ago, it took me several days to clean things up, e.g. > >>>>>>>> >>> > removing > >>>>>>>> >>> > hardcoded paths, fixing the build systems, and fixing various > >>>>>>>> >>> > problems > >>>>>>>> >>> > with bad path variables I didn't run into before. I've > >>>>>>>> >>> > rewritten the > >>>>>>>> >>> > compile instructions. Do a git pull on both git repositories > >>>>>>>> >>> > and > >>>>>>>> >>> > follow the new instructions. Compiling FB actually became more > >>>>>>>> >>> > complicated when I did things the proper way. > >>>>>>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android > >>>>>>>> >>> > > >>>>>>>> >>> > I put lots of info on the wiki: > >>>>>>>> >>> > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port > >>>>>>>> >>> > > >>>>>>>> >>> > Here's a precompiled .apk to play with if you want, although > >>>>>>>> >>> > it's too > >>>>>>>> >>> > early to be asking for testing. > >>>>>>>> >>> > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk > >>>>>>>> >>> > Some of the most obvious problems (see the wiki page for more): > >>>>>>>> >>> > -controls are awkward. But at least you can use the builtin SDL > >>>>>>>> >>> > configuration menu to adjust key bindings and button sizes and > >>>>>>>> >>> > positions > >>>>>>>> >>> > -midi doesn't play, simply because I didn't include instrument > >>>>>>>> >>> > patches > >>>>>>>> >>> > for timidity. The suggested patches are 18MB. Can we find a > >>>>>>>> >>> > smaller > >>>>>>>> >>> > set? > >>>>>>>> >>> > -directories don't appear in the browser > >>>>>>>> >>> > -there are long pauses in a couple places > >>>>>>>> >>> > > >>>>>>>> >>> > On my low end phone I can seemingly play typical games at full > >>>>>>>> >>> > speed, > >>>>>>>> >>> > although only just. Bell of Chaos runs at less than 4 fps > >>>>>>>> >>> > though. > >>>>>>>> >>> > > >>>>>>>> >>> > > >>>>>>>> >>> > On 17 May 2013 07:50, Seth Hetu <[email protected]> wrote: > >>>>>>>> >>> > > Seems pretty similar to my config.mk. Good to know I'm on > >>>>>>>> >>> > > the right track! > >>>>>>>> >>> > > I'll give it another go if I can drum up some motivation > >>>>>>>> >>> > > later (the sample > >>>>>>>> >>> > > sdl-android app is strangely giving me an error). > >>>>>>>> >>> > > > >>>>>>>> >>> > > -->Seth > >>>>>>>> >>> > > > >>>>>>>> >>> > > > >>>>>>>> >>> > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen > >>>>>>>> >>> > > <[email protected]> > >>>>>>>> >>> > > wrote: > >>>>>>>> >>> > >> > >>>>>>>> >>> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my > >>>>>>>> >>> > >> config.mk. > >>>>>>>> >>> > >> I am using a Slackware64 14.0 multilib system. I haven't > >>>>>>>> >>> > >> edited > >>>>>>>> >>> > >> anything else: > >>>>>>>> >>> > >> > >>>>>>>> >>> > >> ENABLE_PREFIX=1 > >>>>>>>> >>> > >> CFLAGS := -Wfatal-errors -O2 > >>>>>>>> >>> > >> -I/usr/lib/libffi-3.0.11/include/ -g -m32 > >>>>>>>> >>> > >> TARGET_ARCH=x86 > >>>>>>>> >>> > >> prefix=/home/ralph/local/fbc-0.90 > >>>>>>>> >>> > >> V=1 > >>>>>>>> >>> > >> > >>>>>>>> >>> > >> Linking with libffi is optional: you can add -DDISABLE_FFI. > >>>>>>>> >>> > >> > >>>>>>>> >>> > >> On 17 May 2013 04:10, Seth Hetu <[email protected]> wrote: > >>>>>>>> >>> > >> > While compiling this on a 64-bit system, it seems that > >>>>>>>> >>> > >> > setting > >>>>>>>> >>> > >> > TARGET_ARCH > >>>>>>>> >>> > >> > is not sufficient. In particular: > >>>>>>>> >>> > >> > * gcc will freak out regarding assembly functions and > >>>>>>>> >>> > >> > "operand type > >>>>>>>> >>> > >> > mismatch" errors. > >>>>>>>> >>> > >> > * gcc won't find libffi (on Ubuntu), as it's in a > >>>>>>>> >>> > >> > special > >>>>>>>> >>> > >> > "i686-linux-gnu" directory inside "/usr/include". > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > To get around this, I just hacked the makefile, changing: > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > ..to: > >>>>>>>> >>> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration > >>>>>>>> >>> > >> > -m32 > >>>>>>>> >>> > >> > -I/usr/include/i686-linux-gnu > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > If you got this working on a 64-bit system some other > >>>>>>>> >>> > >> > way, let me know > >>>>>>>> >>> > >> > (I'm > >>>>>>>> >>> > >> > really bad at makefiles). > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > -->Seth > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen > >>>>>>>> >>> > >> > <[email protected]> > >>>>>>>> >>> > >> > wrote: > >>>>>>>> >>> > >> >> > >>>>>>>> >>> > >> >> I did some work on the Android port today, and got to > >>>>>>>> >>> > >> >> the point of > >>>>>>>> >>> > >> >> being able to compile everything, create an .apk, and > >>>>>>>> >>> > >> >> install it. It > >>>>>>>> >>> > >> >> currently crashes almost instantly with only the > >>>>>>>> >>> > >> >> following error > >>>>>>>> >>> > >> >> message (an earlier version at least managed to > >>>>>>>> >>> > >> >> initialise everything > >>>>>>>> >>> > >> >> except the native code). > >>>>>>>> >>> > >> >> > >>>>>>>> >>> > >> >> D/dalvikvm( 9355): Trying to load lib > >>>>>>>> >>> > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so > >>>>>>>> >>> > >> >> 0x41f5cdf0 > >>>>>>>> >>> > >> >> I/ActivityManager( 495): Process > >>>>>>>> >>> > >> >> com.hamsterrepublic.ohrrpgce.game > >>>>>>>> >>> > >> >> (pid 9355) has died. > >>>>>>>> >>> > >> >> > >>>>>>>> >>> > >> >> Instructions are here: > >>>>>>>> >>> > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android > >>>>>>>> >>> > >> >> > >>>>>>>> >>> > >> >> I've automated all the drudgery. Now the hard work > >>>>>>>> >>> > >> >> remains: debugging, > >>>>>>>> >>> > >> >> platform and device differences, Android-specific OHR > >>>>>>>> >>> > >> >> modifications, > >>>>>>>> >>> > >> >> touch input, and lots of customisations to all the stuff > >>>>>>>> >>> > >> >> in the SDL > >>>>>>>> >>> > >> >> port. For example I'm not very happy with the way that > >>>>>>>> >>> > >> >> emulated > >>>>>>>> >>> > >> >> keyboard input works. we will want per-game settings > >>>>>>>> >>> > >> >> without having to > >>>>>>>> >>> > >> >> recompile. > >>>>>>>> >>> > >> >> > >>>>>>>> >>> > >> >> However I'm taking a break for a while. I have too much > >>>>>>>> >>> > >> >> else to do. > >>>>>>>> >>> > >> >> _______________________________________________ > >>>>>>>> >>> > >> >> Ohrrpgce mailing list > >>>>>>>> >>> > >> >> [email protected] > >>>>>>>> >>> > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> > _______________________________________________ > >>>>>>>> >>> > >> > Ohrrpgce mailing list > >>>>>>>> >>> > >> > [email protected] > >>>>>>>> >>> > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> >>> > >> > > >>>>>>>> >>> > >> _______________________________________________ > >>>>>>>> >>> > >> Ohrrpgce mailing list > >>>>>>>> >>> > >> [email protected] > >>>>>>>> >>> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> >>> > > > >>>>>>>> >>> > > > >>>>>>>> >>> > > > >>>>>>>> >>> > > _______________________________________________ > >>>>>>>> >>> > > Ohrrpgce mailing list > >>>>>>>> >>> > > [email protected] > >>>>>>>> >>> > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> >>> > > > >>>>>>>> >>> > _______________________________________________ > >>>>>>>> >>> > Ohrrpgce mailing list > >>>>>>>> >>> > [email protected] > >>>>>>>> >>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> >>> > > >>>>>>>> >>> _______________________________________________ > >>>>>>>> >>> Ohrrpgce mailing list > >>>>>>>> >>> [email protected] > >>>>>>>> >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> >>> > >>>>>>>> >> _______________________________________________ > >>>>>>>> >> Ohrrpgce mailing list > >>>>>>>> >> [email protected] > >>>>>>>> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> > _______________________________________________ > >>>>>>>> > Ohrrpgce mailing list > >>>>>>>> > [email protected] > >>>>>>>> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> _______________________________________________ > >>>>>>>> Ohrrpgce mailing list > >>>>>>>> [email protected] > >>>>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> Ohrrpgce mailing list > >>>>>>> [email protected] > >>>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>>> _______________________________________________ > >>>> Ohrrpgce mailing list > >>>> [email protected] > >>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >>> _______________________________________________ > >>> Ohrrpgce mailing list > >>> [email protected] > >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >> _______________________________________________ > >> Ohrrpgce mailing list > >> [email protected] > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
