james 2015-06-24 10:15:50 -0700 (Wed, 24 Jun 2015) 290 When running on Android, gfx_sdl margin code was hardcoding 320x200 resolution rather than respecting the settings from the experimental resolution menu (With this fix it is now possible to do portrait-mode games on Android, together with the appropriate setting in AndroidAppSettings.cfg) --- U wip/custom.bas U wip/gfx_sdl.bas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
