Yes, I wanted to also have a key combination like Ctrl+O or F11 to open the menu. (F12 takes a screenshot and can't be disabled, would it be so bad to use another F key?) MAME uses TAB for the MAME Menu, ScummVM uses F5 for the game's normal main menu, and Ctrl+F5 for the ScummVM-extended "Global Main menu".
On 15 August 2015 at 02:35, James Paige <[email protected]> wrote: > That sounds great. > > I vote for a Plank menu. I would like to also try to make it > Keyboard/Controller/Mouse/Touch friendly if possible > > I like the idea of making it openable from a special menu item, bur I > would rather not insert that special menu item into menus in old games. How > about a special magic keypress that opens the config menu in any game? I > don't know which key to pick, but I am sure we can come up with something > that is unlikely to collide with any existing games. Maybe we could imitate > a config keypress from a popular emulator, or something? > > --- > James > > > > On Fri, Aug 14, 2015 at 4:52 AM, Ralph Versteegen <[email protected]> > wrote: > >> I'd really like a Settings menu where you can access options for the >> music and gfx backends and other options such as those available as >> commandline flags. Right now I want to expose options for window size and >> windowed/full screen. Clearly options will fall into different categories: >> audio, graphics, controls, general. So it would be good to have a nested >> menu, or even a tabbed interface if we want to be ambitious. Also there can >> be different types: booleans, integers, strings, n-way selections. >> >> However it should also be possible for users to customise the appearance >> of this menu. >> >> I realised it would be easy to just use customised menus (the menu >> editor) for the settings menu, >> adding new special menu options for window size (zoom) and >> fullscreen/windowed, similar to the existing Volume option but saved in the >> .ini file rather than forgotten. We could automatically add a Settings >> menu(s) to existing games populated with all the available options. (A link >> to this menu could also be added to the main menu in existing games, but >> I'm not sure about that) >> >> However, we need to ability to add more options in future for existing >> games, and change the options depending on circumstances (backend-specific >> options) as well as deal with input for strings and ideally display help >> text. So maybe it would be best to use Planks (slice collections templates) >> rather than customisable menus, meaning the appearance of the menu but not >> the menu items themselves could be modified. The text of the menu items can >> still be made editable in the Global Strings menu. >> >> Alternatively we could have meta menu items like "[List of graphics >> options]" which are replaced with multiple menu items as appropriate. >> Global strings would still be needed to customise them. >> >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >> > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >
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