Yes, I wanted to also have a key combination like Ctrl+O or F11 to open the
menu. (F12 takes a screenshot and can't be disabled, would it be so bad to
use another F key?) MAME uses TAB for the MAME Menu, ScummVM uses F5 for
the game's normal main menu, and Ctrl+F5 for the ScummVM-extended "Global
Main menu".

On 15 August 2015 at 02:35, James Paige <[email protected]> wrote:

> That sounds great.
>
> I vote for a Plank menu. I would like to also try to make it
> Keyboard/Controller/Mouse/Touch friendly if possible
>
> I like the idea of making it openable from a special menu item, bur I
> would rather not insert that special menu item into menus in old games. How
> about a special magic keypress that opens the config menu in any game? I
> don't know which key to pick, but I am sure we can come up with something
> that is unlikely to collide with any existing games. Maybe we could imitate
> a config keypress from a popular emulator, or something?
>
> ---
> James
>
>
>
> On Fri, Aug 14, 2015 at 4:52 AM, Ralph Versteegen <[email protected]>
> wrote:
>
>> I'd really like a Settings menu where you can access options for the
>> music and gfx backends and other options such as those available as
>> commandline flags. Right now I want to expose options for window size and
>> windowed/full screen. Clearly options will fall into different categories:
>> audio, graphics, controls, general. So it would be good to have a nested
>> menu, or even a tabbed interface if we want to be ambitious. Also there can
>> be different types: booleans, integers, strings, n-way selections.
>>
>> However it should also be possible for users to customise the appearance
>> of this menu.
>>
>> I realised it would be easy to just use customised menus (the menu
>> editor) for the settings menu,
>> adding new special menu options for window size (zoom) and
>> fullscreen/windowed, similar to the existing Volume option but saved in the
>> .ini file rather than forgotten. We could automatically add a Settings
>> menu(s) to existing games populated with all the available options. (A link
>> to this menu could also be added to the main menu in existing games, but
>> I'm not sure about that)
>>
>> However, we need to ability to add more options in future for existing
>> games, and change the options depending on circumstances (backend-specific
>> options) as well as deal with input for strings and ideally display help
>> text. So maybe it would be best to use Planks (slice collections templates)
>> rather than customisable menus, meaning the appearance of the menu but not
>> the menu items themselves could be modified. The text of the menu items can
>> still be made editable in the Global Strings menu.
>>
>> Alternatively we could have meta menu items like "[List of graphics
>> options]" which are replaced with multiple menu items as appropriate.
>> Global strings would still be needed to customise them.
>>
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>>
>
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