On Sun, Mar 20, 2016 at 9:17 AM, <[email protected]> wrote:
> teeemcee > 2016-03-20 09:17:42 -0700 (Sun, 20 Mar 2016) > 299 > Attack editor: Don't measure the attack delay in ticks in turn-based > battles. > > I tried to document the two attack delay options, but I actually don't know > what it does in active-time battles. The help file should probably also > mention > the relevant bitsets, but I'm very unsure about the whole thing. > If I remember correctly, I think turn-delays in active-time battles mean that the attack waits for the hero's ready-meter to fill up that many times. --- James
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