On Sun, Mar 20, 2016 at 9:17 AM, <[email protected]> wrote:

> teeemcee
> 2016-03-20 09:17:42 -0700 (Sun, 20 Mar 2016)
> 299
> Attack editor: Don't measure the attack delay in ticks in turn-based
> battles.
>
> I tried to document the two attack delay options, but I actually don't know
> what it does in active-time battles. The help file should probably also
> mention
> the relevant bitsets, but I'm very unsure about the whole thing.
>

If I remember correctly, I think turn-delays in active-time battles mean
that the attack waits for the hero's ready-meter to fill up that many times.

---
James
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