On Sun, Mar 20, 2016 at 9:30 AM, Ralph Versteegen <[email protected]> wrote:
> OK, I'm basically done; I'm putting everything else off until after > release, and don't really have more time right now. James, are you > planning a release candidate? > > Awesome! I Think I will declare a nightly build to be the release candidate (without actually branching in svn just yet) and see if I can prod people into testing. > The only thing that still concerns me is my last todo list item: > > -slice errors now appearing in old games due to slice handle numbering > changes. Just hiding the errors with Release Mode may not be good > enough, they may be real (new) problems. The following are likely to > be caused by the same problem: > --Lots of suspicious pauses and script errors in Sephy's Angel > Whispers (haven't checked whether actually caused by freeslice > changes) > --'waitslice, already deleted slice' in Karate Fight (probably no > consequence) > Well... if we add a backcompat option for bringing back the old way of allocating script handles, how much of a burden would it be to keep that working in the future? My (limited) understanding of this issue is that these games were incorrectly re-using slice handles for slices that had been deleted, and then new slices had been created with the same handle number > Also there are some minor things, like fixing the permissible ranges > and documentation for attack costs to match reality > > Other bugs put off: > -backwards non-automatic shrink animation can crash (can test in slice > editor) > -double fade out in screensaver3.rpg (update palette) > -fix two off-by-one bugs in battle backdrop animation ticks > -window scaling when launched through steam wrong size (Citizen Kane) > -sprite dissolve with transparent=no doesn't work > -disable filtered alt in old games. For example in Apophenia (2010 > version) pressing alt instead of esc to bring up the menu doesn't work > properly. (But with either alt or esc the menu flickers anyway.) > -keyval repeat rate might break balance in old games? But only if they > run < 18 fps. Not a new problem since Beelzebufo > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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