2018-02-04 09:52:05 -0800 (Sun, 04 Feb 2018)
Switch to rgfx for sprites and backdrops, and to new spriteset and backdrop 

That means that backdrops can now be any size.
Up soon, adjustable sprite sizes and number of frames, 8-bit sprites,
and the new animation system.

The old .pt# and .mxs lumps are not yet deleted on upgrade. Tilesets are still
stored in the MXS format, so the old backdrop/tileset import/export menu is
still needed.

Bumped the CURRENT_RPG_VERSION to 21.
Added reloading of .rgfx lumps while live previewing.

The combined enemy graphics editor isn't exposed yet, because default palettes
aren't correctly handled yet.
U   wip/IMPORTANT-nightly.txt
U   wip/allmodex.bas
U   wip/common.rbas
U   wip/const.bi
U   wip/custom.bas
U   wip/custom.bi
U   wip/drawing.bas
U   wip/lumpfile.bas
A   wip/ohrhelp/browse_import_backdrop.txt
D   wip/ohrhelp/browse_import_screen.txt
U   wip/ohrhelp/importbmp.txt
D   wip/ohrhelp/sprite_pickset.txt
A   wip/ohrhelp/spriteset_browser.txt
U   wip/whatsnew.txt
U   wip/yetmore2.bas
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