teeemcee 2018-02-04 11:10:02 -0800 (Sun, 04 Feb 2018) 444 When upgrading, unconditionally create defpal#.bin if they don't already exist.
This fixes the "Palette: default" option not working anywhere in old games until you entered and exited the spriteset editor for that sprite type (either the old or new editors). Looked really bad in the new spriteset editor, because it uses sprite slices with default palettes. Surprisingly, test.rpg is still missing the default palettes for most sprite types! --- U wip/common.rbas _______________________________________________ Ohrrpgce mailing list email@example.com http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org