I had originally planned to wait until "mouse control of menus" was
finished and supporting all the built-in special screens, but I actually do
like the idea of marking just that option as experimental/unfinished but
making the others available.

On Monday, March 26, 2018, Ralph Versteegen <[email protected]> wrote:

> This (this whole series of changes) is great! As far as I can see, you've
> finished off everything needed for pathfinding support to be considered
> complete!
> It's just that the option to enable mouse-based movement is still hidden.
> Is there any reason not to expose that option now? Mouse-based control of
> menus and battles is of course still mostly unfinished, but we could just
> mark "Mouse control of menus" as unfinished/experimental (or even hide it,
> except it in a version of the Mouse Options menu accessed from the SPAM
> menu).
>
> On 27 March 2018 at 11:15, <[email protected]> wrote:
>
>> james
>> 2018-03-26 15:15:29 -0700 (Mon, 26 Mar 2018)
>> 73
>> Add "pathfind hero to" command
>> make "wait for hero" wait for pathing also
>> ---
>> U   wip/const.bi
>> U   wip/game.bas
>> U   wip/game.bi
>> U   wip/plotscr.hsd
>> U   wip/scriptcommands.bas
>> _______________________________________________
>> Ohrrpgce mailing list
>> [email protected]
>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>
>
>
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to