I had originally planned to wait until "mouse control of menus" was finished and supporting all the built-in special screens, but I actually do like the idea of marking just that option as experimental/unfinished but making the others available.
On Monday, March 26, 2018, Ralph Versteegen <[email protected]> wrote: > This (this whole series of changes) is great! As far as I can see, you've > finished off everything needed for pathfinding support to be considered > complete! > It's just that the option to enable mouse-based movement is still hidden. > Is there any reason not to expose that option now? Mouse-based control of > menus and battles is of course still mostly unfinished, but we could just > mark "Mouse control of menus" as unfinished/experimental (or even hide it, > except it in a version of the Mouse Options menu accessed from the SPAM > menu). > > On 27 March 2018 at 11:15, <[email protected]> wrote: > >> james >> 2018-03-26 15:15:29 -0700 (Mon, 26 Mar 2018) >> 73 >> Add "pathfind hero to" command >> make "wait for hero" wait for pathing also >> --- >> U wip/const.bi >> U wip/game.bas >> U wip/game.bi >> U wip/plotscr.hsd >> U wip/scriptcommands.bas >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >
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