That is wonderful! I do hope Sword can make other contributions too!

I would say we leave it off for existing games, but this does make me want
to get back to battle system cleanup and customizability.



On Monday, April 8, 2019, Ralph Versteegen <[email protected]> wrote:

> I wonder whether this would be reasonable to have on by default in
> existing games. My reason for having it off by default  was that the
> default color might look bad, depending on the game's palette and HP bar
> colors. But maybe functionality outweighs aesthetics... actually I guess
> the functionality is not so great since you see MP in the spells menu.
>
> Also nice to see Sword/SwordPlay grab the code and make changes without
> knowing FB at all. He was having fun trying to get the battle UI to fit
> into a smaller resolution, and found that part of the battle code easy
> enough to understand and modify. I think that approachability (in
> particular low complexity) is actually one of the most important things to
> aim for when writing code, sometimes even higher than readability!
>
>
> On Mon, 8 Apr 2019 at 20:46, <[email protected]> wrote:
>
>> teeemcee
>> 2019-04-08 01:27:23 -0700 (Mon, 08 Apr 2019)
>> 87
>> Add MP meter in-battle (based on patch by Sword)
>>
>> Disabled by default in existing games
>> ---
>> U   wip/battle_udts.bi
>> U   wip/bmod.rbas
>> U   wip/common_menus.bas
>> U   wip/loading.rbas
>> U   wip/uiconst.bi
>> U   wip/whatsnew.txt
>> _______________________________________________
>> Ohrrpgce mailing list
>> [email protected]
>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>
>
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