I thought about using those, but decided it might be better not to rely on
them

On Sun, Oct 20, 2019, 10:29 PM Ralph Versteegen <notificati...@github.com>
wrote:

> Great! That's a relief.
>
> Actually, loading the attack sprite to lookup its size shouldn't be
> necessary, because it turns out attack and weapon sprite slices are already
> loaded by setup_battlesprite_slice calls near the top of
> generate_atkscript (although, that's actually probably something that
> should be changed...)
>
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