Okay! I was able to confirm that euphoria 4.1.0 64 bit was installed at
/Users/james/misc/euphoria/bin/euc
That one is in the path

I have unpacked euphoria 4.0.4 32 bit at /Users/james/misc/eu32/bin/euc
It is not in the path.

Let me know if this works okay!

---
James


On Tue, Dec 3, 2019 at 9:26 PM Ralph Versteegen <teeem...@gmail.com> wrote:

> Well since the existing 64-bit copy of euc is in the PATH we don't need to
> know where it is. We only need to pass EUC and EUDIR to scons for the other
> (32-bit) build of euphoria, which should not be installed system-wide, it
> should just be unpacked somewhere and *not* in the PATH.
>
> On Wed, 4 Dec 2019 at 03:45, James Paige <b...@hamsterrepublic.com> wrote:
>
>> So for Euphoria on the Mac build VM, we want both 32 and 64 bit euc, and
>> we just need to know what path they are located at?
>>
>> Honestly I don't remember anything about how I set up euc there in the
>> first place, so I'll have to find some time for detective work
>>
>> On Tue, Dec 3, 2019, 8:40 AM Ralph Versteegen <teeem...@gmail.com> wrote:
>>
>>> Well, I did it and I certainly wouldn't have used XCode! Trying to using
>>> a complex IDE that you have no experience with is my idea of a nightmare.
>>>
>>> I wrote some code to scan PATH for 32/64-bit euc, but I think I'd rather
>>> just hardcode the paths into distrib-mac.sh than add a bunch more
>>> complexity to SConscript which just amounts to a kludge, not a robust
>>> solution. There are already plenty of hardcoded paths and URLs in the
>>> nightly build scripts anyway.
>>>
>>> On Tue, 3 Dec 2019 at 23:45, James Paige <b...@hamsterrepublic.com>
>>> wrote:
>>>
>>>> I found reports of people saying it couldn't be done (static oggenc on
>>>> Mac that is) and one of somebody explaining that the reason it couldn't be
>>>> done is because of a bug that Apple had "wontfixed" years ago. I was
>>>> assuming they were talking about xcode . I didn't read any deeper
>>>>
>>>> I'll try to get 32 bit euphoria installed soon. Not sure if it will be
>>>> today.
>>>>
>>>> ---
>>>> James
>>>>
>>>>
>>>> On Tue, Dec 3, 2019, 3:51 AM Ralph Versteegen <teeem...@gmail.com>
>>>> wrote:
>>>>
>>>>> You found reports of people failing to build a statically linked
>>>>> oggenc on Mac? I think I probably did it using macports.
>>>>> I'm also reminded that I was interested in setting up a
>>>>> cross-compiling toolchain to compile for Mac. I might still try it.
>>>>>
>>>>> But if we don't have oggenc, then that is what we'll have to do.
>>>>>
>>>>> Could you also please install a 32-bit Euphoria?
>>>>>
>>>>> On Mon, 2 Dec 2019 at 23:45, James Paige <b...@hamsterrepublic.com>
>>>>> wrote:
>>>>>
>>>>>> Hmmm... Googled about that a bit...
>>>>>>
>>>>>> Maybe on Mac, if oggenc is not detected in the PATH, we link to a
>>>>>> wiki page about importing sound on Mac.
>>>>>>
>>>>>> It could suggest installing Audacity, and link to a Mac version of
>>>>>> it. So people can just save .ogg files from there.
>>>>>>
>>>>>> It could also describe how to install oggenc with macports or brew if
>>>>>> the user wants to go that route.
>>>>>>
>>>>>> Actually figuring out how to build a staticly linked command line
>>>>>> oggenc where so many others have failed is over my head, and outside the
>>>>>> scope of what I want to attempt.
>>>>>>
>>>>>> On Sun, Dec 1, 2019, 10:44 PM Ralph Versteegen <teeem...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> OK, great. However I don't have any solution to the madplay/oggenc
>>>>>>> problem. Either you will have to solve it, or I'll have to set up a
>>>>>>> hackintosh VM (which I probably should do anyway), or we simply need to
>>>>>>> disable wav import in the mac port. (We could allow importing mp3s 
>>>>>>> again,
>>>>>>> that's another topic of discussion)
>>>>>>>
>>>>>>> On Mon, 2 Dec 2019 at 05:59, James Paige <b...@hamsterrepublic.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> This all sounds good to me!
>>>>>>>>
>>>>>>>> I have installed all four of those frameworks at
>>>>>>>> /Library/Frameworks/ on the nightly build mac vm
>>>>>>>>
>>>>>>>> On Sat, Nov 30, 2019 at 9:10 PM Ralph Versteegen <
>>>>>>>> teeem...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> James, could you please install the following on the Mac nightly
>>>>>>>>> build machine (in either system or user Frameworks dir)?
>>>>>>>>>
>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.dmg
>>>>>>>>>
>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.dmg
>>>>>>>>> https://www.libsdl.org/release/SDL-1.2.15.dmg
>>>>>>>>> https://www.libsdl.org/release/SDL2-2.0.10.dmg
>>>>>>>>>
>>>>>>>>> I think you already should have at least the SDL.framework and
>>>>>>>>> SDL_mixer.framework, but just double-checking. Latest versions of 
>>>>>>>>> both were
>>>>>>>>> released 2013-08-17!
>>>>>>>>>
>>>>>>>>> (Those SDL/SDL_mixer 1.2 frameworks have been built as fat
>>>>>>>>> binaries, and target OS 10.5+ while we target OS 10.4+, so I guess we 
>>>>>>>>> will
>>>>>>>>> continue to package 32-bit .apps with the wip/mac/frameworks.tar.gz 
>>>>>>>>> builds
>>>>>>>>> we already have. A alternative build of SDL.framework for OS 10.4+ is
>>>>>>>>> available but they didn't make one available for SDL_mixer.framework)
>>>>>>>>>
>>>>>>>>> I will blindly modify the build scripts to package an 64-bit-only
>>>>>>>>> gfx_sdl .app, and ask users to test whether it actually works, 
>>>>>>>>> because I
>>>>>>>>> can't. And also an experimental 64-bit gfx_sdl2 build, though I think 
>>>>>>>>> that
>>>>>>>>> shouldn't become the default until after Fufluns.
>>>>>>>>>
>>>>>>>>> As I said before, I think a good solution is to have two different
>>>>>>>>> Mac builds:
>>>>>>>>> -32 bit SDL 1.2 for OS 10.4+
>>>>>>>>> -64 bit SDL 2 for OS 10.6+
>>>>>>>>> We could then add two different options to the Distribute Game
>>>>>>>>> menu.
>>>>>>>>>
>>>>>>>>> However, we could also create fat binary 32+64-bit .apps, which
>>>>>>>>> are twice the size (OHRRPGCE-Game.app is currently 1.6MB zipped).
>>>>>>>>> I guess that we could even package 32-bit gfx_sdl and 64-bit
>>>>>>>>> gfx_sdl2 builds into a single .app.
>>>>>>>>> However I think it will be a pain to set up and the number of
>>>>>>>>> people using 32-bit Macs is low.
>>>>>>>>> We have to make similar decisions about SDL 2 on Windows: it only
>>>>>>>>> supports Win XP+.
>>>>>>>>> _______________________________________________
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