That release date snuck up on me, I only noticed it was so early in April a few days ago. I've been simultaneously working on finishing off sprite transparency, fixing the numpad, battle system fixes, and physpeak, and all the switching back and forth has delayed everything. I also have a few other nearly done branches I'd like to merge, eg this one just needs testing and whatsnew+plotdict updates: https://bitbucket.org/rbv/ohrrpgce/branch/map_edge_wrap_or_crop All in all, it's not a lot of stuff and won't take long. But I'd like to delay RCs by at least a couple days so I can finish off some of these.
I looked over my todo list and don't see anything important except for fixing the shop UI when the price box is more than one line (I have a branch for that). I hope to get some more bugfixes done, though. I haven't addressed any of the crashrpt-submitted ones since last year (I was going to work on a way of keeping track of crashrpt reports after finishing the bugtracker migration) Since there are 52 weeks in a year, I wonder whether 12 weeks for a release plus a week for RCs would divide more evenly? :P On Mon, 30 Mar 2020 at 09:39, James Paige <[email protected]> wrote: > So, TMC! How are you feeling about the imminent release of Gorgonzola? > > We had targeted Saturday April 4. We could ask people to test the current > nightly builds as release candidates, and I think I can actually build the > release on Saturday. > > Will that plan still work okay with you? > > --- > James Paige > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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