In Game on Windows when using gfx_sdl if you resize the window while inside a
debug menu it doesn't restore properly when you exit it. (The window is
temporarily made resizable in debug menus.)
I was able to reproduce this (seems to always happen) on Win XP; it was
reported on Win 10. Screenshot from Chalkflower/Prifurin:
![unknown](https://user-images.githubusercontent.com/1165449/83221154-276a5580-a1c9-11ea-8f86-5c0809f4b24f.png)
Apparently also if you minimise the window (inside the debug menu?) and then
try to maximise it again, it doesn't come back except it " flickers for a
second", and is stuck. I didn't try to reproduce that.
This bug doesn't happen on Linux + gfx_sdl
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