Right now the hero just randomly picks any regular attack.
I do plan to support picking from spell lists also
I have no plans to support item use in automatic attacking mode

I intend to keep hero AI very simple. I might add a mode that only ever
uses the first valid attack, since I can see that being handy for cutscene
battles, but any really fancy hero ai (like if ally hp is low, then use
healing, or conserve MP if enemies are weak) will have to wait for
battlescripting

Also, known bug with both player controlled enemies, and auto controlled
heroes is that they screw up the "ESC to go back" feature in turn-based
battle mode. I'll find a fix for that soon though.



On Sat, Jan 22, 2022 at 10:14 AM <[email protected]> wrote:

> james
> 2022-01-22 07:14:27 -0800 (Sat, 22 Jan 2022)
> 82
> Implement very simple (random) hero AI for when a hero should attack
> automatically
> ---
> U   wip/bmod.bi
> U   wip/bmod.rbas
>
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