On Fri., Jan. 28, 2022, 9:47 a.m. Ralph Versteegen, <[email protected]> wrote:
> > > On Fri, 28 Jan 2022 at 17:01, James Paige <[email protected]> wrote: > >> >> >> On Thu, Jan 27, 2022 at 8:22 PM Ralph Versteegen <[email protected]> >> wrote: >> >>> One edgecase I notice is that the "Untargettable by >>> enemies/Untargettable by heroes & win even if alive" enemy bits now mean >>> "Untargettable by player (hero team)/enemy team". Because of the "win even >>> if alive" bit the way it is now is more correct, but I think I'll rename >>> them to make it more obvious. >>> >> >> Yes, those renames sound good to me. >> >> >>> >>> Also, are you planning to soon add enemy and hero bits to start off as >>> Turncoat and Defector? If the bits are there, then the fact that etting >>> "Controlled by player" on an enemy doesn't do it automatically becomes >>> clear. >>> >> >> Yes, my todo list has items for both of those. I'll put them right next >> to "Controlled by player" in the enemy editor, so it would be clear that >> they are potentially logically related. >> >> I was also thinking of a state that just causes an enemy (or hero) to >> turn around and face the other way. At first I was thinking of tying it to >> turncoat and or defector, but I realized that there would be plenty of >> situations where it would be unwanted, so I think it is better as a >> separate state, with the option to turn it on and off via attacks just like >> control/turncoat/defector >> >> I might even go as far as having it also affect which side of the target >> the attacker goes to for "Dash In" animations. Do you have any thoughts on >> that? >> > > A separate setting to turn around to face the opposite team is a nice > idea. > > I don't think it should affect which side the attacker goes to, because I > think instead attackers should go to the nearest side of their target, > whether an ally or foe, and not what they do now which assumes enemies face > right and heroes face left. (Attacking their backs could be a separate > setting.) > Then of course there's the problem of formations where heroes or enemies > that are drawn to face up or down; I think we didn't reach many conclusions > when we discussed it last time. But I don't think we have to solve that > before adding a setting to make targets turn around. > > Good idea about dashing to the nearest side, and I like the idea of an attack bit to dash to the far side, for backstab attacks. I agree that solving the top/bottem orientation of battles is an issue we can solve later >> >>> >>> On Mon, 24 Jan 2022 at 16:01, <[email protected]> wrote: >>> >>>> james >>>> 2022-01-23 19:01:38 -0800 (Sun, 23 Jan 2022) >>>> 103 >>>> Implement Turncoat Attacker status, causes a hero or enemy to attack >>>> their own team and heal their foes >>>> --- >>>> U wip/bmod.rbas >>>> U wip/bmodsubs.bas >>>> U wip/whatsnew.txt >>>> >>>> _______________________________________________ >>>> Ohrrpgce mailing list >>>> [email protected] >>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>>> >>> _______________________________________________ >>> Ohrrpgce mailing list >>> [email protected] >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>> >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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