Right now this is only for player controlled enemies, but we might want to enable this for heroes too, particularly in turn-based mode where the risk of getting stuck is most significant. Before that happens, we would probably need to figure out how to make does_battle_menu_have_targets() support spell lists and the item menu
On Sat, Feb 5, 2022 at 3:40 PM <[email protected]> wrote: > james > 2022-02-05 12:40:39 -0800 (Sat, 05 Feb 2022) > 294 > Add a "Skip Turn" menu item if an enemy under player control has no valid > targets > thus preventing them from getting the battle stuck (especially in > turn-based mode) > (This is a common occurrence when an enemy has both "Controlled" and > "Turncoat" but not "Defector" or "Win battle even if alive") > --- > U wip/battle_udts.bi > U wip/bmod.rbas > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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