Give an enemy an on-death bequesting attack that's self-targeted and neither
heals nor transmogrifies itself (either damaging or doing no damage), and it
will get stuck in an infinite loop, with the on-death attack retriggering.
Interesting, even if there are no delays, the player can continue to act, at
least in active-time mode battles.
See bug #43 which discusses the commit (r8084, 8327bb033) which I am guessing
introduced this bug.
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