The selection cursor and graphics editor cursors use at least 4 different UI 
colors to alternate between (flash). For accessibility reasons, a user may 
change these to the same color to prevent visual flashing, but it would be 
easier to have a single bitset that disables these flashing elements 
editor-wide.

Furthermore, some UI colors for the cursor and pixel marker in the sprite 
editor are Background, Text, and Spell Description, which are unintuitive for 
those seeking to change them. 

If there is already an easier way to stop flashing, it should be more obvious 
to new users. 

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https://github.com/ohrrpgce/ohrrpgce/issues/1265
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