https://github.com/ohrrpgce/ohrrpgce/commit/54f05d68cd37e5a8e2d286acb4f89cc25c55c94b
Author: james <james@7d344553-34f0-0310-a9b1-970ce8f1c3a2>
Date: Mon Mar 24 17:52:53 2025 +0000
Fix walking animation for games that use the walktall scripts.
When a hero sprite is used to replace a walkabout sprite, translate the
frame ID numbers to work as a 2-frame walkabout.
There is also a backcompat bit to turn this off, in case you want to script
hero battle sprites as walkabouts without
interfering with their modern animations.
common.rbas | 8 ++++++++
common_menus.bas | 1 +
ohrhelp/share_general_game_backcompat_bitsets.txt | 1 +
walkabouts.bas | 15 ++++++++++++++-
whatsnew.txt | 2 ++
5 files changed, 26 insertions(+), 1 deletion(-)
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