https://github.com/ohrrpgce/ohrrpgce/commit/b711df982f2d11b144233ecb2c2643cbd4c265ac
Author: teeemcee <teeemcee@7d344553-34f0-0310-a9b1-970ce8f1c3a2>
Date: Fri Apr 11 01:43:27 2025 +0000
Update spriteset import to support variable frame counts
This is still only a half solution. Need a new import/export format which
indicates how the spritesheet should be split into frames.
The number of frames can't be changed during import. Existing frameids are
kept.
common.rbas | 2 +-
custom_udts.bi | 2 ++
drawing.bas | 63 ++++++++++++++++++++++++++++++++++++++++++----------------
loading.rbas | 9 +++++++--
whatsnew.txt | 2 ++
5 files changed, 58 insertions(+), 20 deletions(-)
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