It's wonderful to almost be rid of itembuf() code! That was some of the ugliest around. Off the top of my head, I think that aside from the item/enemy/attack editors, only a little bit of code touching gmap() still uses magic indices. Are you going to refactor the item editor now?
On Thu, 26 Jun 2025 at 12:21, cron--- via Ohrrpgce < [email protected]> wrote: > > https://github.com/ohrrpgce/ohrrpgce/commit/34590426d40602f87958392c3cf59d490fd71631 > Author: james <james@7d344553-34f0-0310-a9b1-970ce8f1c3a2> > Date: Thu Jun 26 00:15:33 2025 +0000 > > Add a saveitemdata overload that converts ItemDef back into ITM > formatted itembuf() > > > loading.bi | 3 ++- > loading.rbas | 59 > +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > 2 files changed, 61 insertions(+), 1 deletion(-) > > > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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