It's wonderful to almost be rid of itembuf() code! That was some of the
ugliest around. Off the top of my head, I think that aside from the
item/enemy/attack editors, only a little bit of code touching gmap() still
uses magic indices. Are you going to refactor the item editor now?

On Thu, 26 Jun 2025 at 12:21, cron--- via Ohrrpgce <
[email protected]> wrote:

>
> https://github.com/ohrrpgce/ohrrpgce/commit/34590426d40602f87958392c3cf59d490fd71631
> Author: james <james@7d344553-34f0-0310-a9b1-970ce8f1c3a2>
> Date:   Thu Jun 26 00:15:33 2025 +0000
>
>     Add a saveitemdata overload that converts ItemDef back into ITM
> formatted itembuf()
>
>
>  loading.bi   |  3 ++-
>  loading.rbas | 59
> +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>  2 files changed, 61 insertions(+), 1 deletion(-)
>
>
>
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