I think I'd agree with Hugh. From a rendering viewpoint rather than a 2D
one, txmake and tdlmake both consider the Display Window to be the actual
image when converting from exr files. I can't remember txmake, but with
tdlmake this was a real pain to deal with when it used the datawindow and
was considered to be a bug (by us at least!)

Simon

On Sun, Oct 16, 2011 at 3:02 AM, Hugh Macdonald <[email protected]
> wrote:

> Apologies for the delay in responding to the thread - I've been off on
> holiday for the past week or so.
>
> I think that the main disagreement here is (or will be) about which is what
> we care about more - pixel data, or image data.
>
>
> From the EXR Technical Introduction PDF (
> http://openexr.com/TechnicalIntroduction.pdf): (bottom of page 3)
>
> * The boundaries of an OpenEXR image are given as an axis-parallel
> rectangular region in pixel space, the display window.
> * An OpenEXR file may not have pixel data for all the pixels in the display
> window, or the file may have pixel data beyond the boundaries of the display
> window. The region for which pixel data are available is defined by a second
> axis-parallel rectangle in pixel space, the data window.
> * For a background plate that will be heavily post-processed, extra pixels,
> beyond the edge of the film frame, are recorded and the data window is set
> to (-100, -100) - (2019, 1179). The extra pixels are not normally displayed.
> Their existence allows operations such as large-kernel blurs or
> simulated camera shake to avoid edge artifacts.
>
> This implies to me that the *image* is the display window.
>
>
> In most of the image processing tools that we use (well, Shake and Nuke,
> anyway), if you were to load up an image with a display window of
> (0,0)-(2047,1555), but a data window of something like (400,400)-(500,500),
> it would be treating it internally as an image of resolution 2048x1556.
>
> I would expect, for example, the same behaviour between the following two
> commands:
>
> shake -fi colorwheel.exr -fo colorwheel.dpx
> oiiotool colorwheel.exr -o colorwheel.dpx
>
>
> While most people who have replied to this thread so far do seem to
> disagree with me on this (thanks Ciaran for agreeing!), I would suggest
> that, as OIIO is used more and more, people (like me) will start picking it
> up for the same kind of thing that we're using it for, and will find the
> same confusion.
>
> There was some mention in another thread that I started of getting OIIO
> integrated into tools like Nuke. If this were done, the default behaviour in
> the Write node would need to be what I've been pushing for. It would seem
> strange if OIIO inside of Nuke behaved differently from OIIO outside of
> Nuke. (And I suspect that there would be an outcry if the Nuke Write node
> acted the same as oiiotool currently does!)
>
>
> Hugh Macdonald
> *n**vizible** – VISUAL EFFECTS
> *
> [email protected]
> +44(0) 20 3167 3860
> +44(0) 7773 764 708
>
> www.nvizible.com
>
> On 5 Oct 2011, at 18:09, Larry Gritz wrote:
>
> On Oct 5, 2011, at 9:57 AM, Ciaran Wills wrote:
>
> I'm with Hugh on this one - for formats that don't have data windows
>
> I'd expect to get the display window, with the pixel data
>
> padded/cropped to fit.  Maybe it's from too many years of using Shake
>
> but that's what I'd see as the 'expected' behaviour.
>
>
> Honestly, I don't have a strong opinion on the default oiiotool behavior.
>  We'll let people comment for a couple days, and if the consensus is that
> oiiotool should pad/crop when outputting to a format that doesn't support
> separate display/data windows, I'll go along with it.  My line in the sand
> is simply that ImageOutput's should not add or delete pixel data on their
> own.
>
>
> On an aside - display windows with the origin != (0, 0) are a pain in
>
> the arse, and I kinda wish EXR hadn't allowed them ;)
>
>
> It's a shame you can't even get those guys to return your phone calls.  :-)
>
> --
> Larry Gritz
> [email protected]
>
>
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