I think it's already set up to view individual channels, including those beyond 0-3. The "." and "," keys move you forward and backwards through the channels. So really "AOV support" is just a matter of (1) making it show extra channels as color, rather than just one channel at a time; (2) adding some kind of menu or control that lets you select channel by *name* rather than just number. That doesn't even sound like a whole-summer project to me, but maybe could be one component of a "improve 2 or 3 things about iv" kind of proposal, or could be a "stretch goal" of somebody doing a larger iv-related task if they finish early.
On Mar 20, 2012, at 11:55 AM, Chad Dombrova wrote: > I've been reviewing iv as a possible render viewer for the Maya-to-Arnold > translator. I came up a this list of requirements for a production-ready > render viewer viewer: > > [x] pan/zoom > [x] handles float data > [x] interactively apply exposure/gamma corrections > [ ] displays multiple AOVs > [ ] streams multiple AOVs > [ ] provides a catalog of previous renders > [x] performs A/B comparisons (basic toggle) > [x] pixel sampler > [?] interactively apply LUTs (via OCIO?) > > the two main requirements that are missing are socket streaming (which I > already emailed about and will be looking into) and display of layers for > extended formats like openEXR. this will also become important if we intend > to stream many AOVs to iv at once. > > so, from my totally outside perspective, an awesome GSoC project might be > multi-layer support in iv ;) > > -chad > > -- Larry Gritz [email protected]
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