I think it's already set up to view individual channels, including those beyond 
0-3.  The "." and "," keys move you forward and backwards through the channels. 
 So really "AOV support" is just a matter of (1) making it show extra channels 
as color, rather than just one channel at a time; (2) adding some kind of menu 
or control that lets you select channel by *name* rather than just number.  
That doesn't even sound like a whole-summer project to me, but maybe could be 
one component of a "improve 2 or 3 things about iv" kind of proposal, or could 
be a "stretch goal" of somebody doing a larger iv-related task if they finish 
early.




On Mar 20, 2012, at 11:55 AM, Chad Dombrova wrote:

> I've been reviewing iv as a possible render viewer for the Maya-to-Arnold 
> translator.  I came up a this list of requirements for a production-ready 
> render viewer viewer:
> 
> [x] pan/zoom
> [x] handles float data
> [x] interactively apply exposure/gamma corrections
> [ ] displays multiple AOVs
> [ ] streams multiple AOVs
> [ ] provides a catalog of previous renders
> [x] performs A/B comparisons (basic toggle)
> [x] pixel sampler
> [?] interactively apply LUTs (via OCIO?)
> 
> the two main requirements that are missing are socket streaming (which I 
> already emailed about and will be looking into) and display of layers for 
> extended formats like openEXR. this will also become important if we intend 
> to stream many AOVs to iv at once.
> 
> so, from my totally outside perspective, an awesome GSoC project might be 
> multi-layer support in iv ;)
> 
> -chad
> 
> 

--
Larry Gritz
[email protected]


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