Hi Larry thanks for having a look at it,
here are the command that we have tested with:

# oiio command
oiiotool -v -stats -info texture_master.1001.tif -resize '50%' -o
/tmp/resized.tif

# imagemagick command
convert texture_master.1001.tif -resize 50% /tmp/resized.tif


Where the input  texture_master.1001.tif have these properties (extracted
with oiiotool -v -stats):

texture_master.1001.tif : 2048 x 2048, 3 channel, uint16 tiff
    channel list: R, G, B
    oiio:BitsPerSample: 16
    Orientation: 1 (normal)
    DateTime: "2012:10:25 18:45:43"
    tiff:PhotometricInterpretation: 2
    tiff:PlanarConfiguration: 1
    planarconfig: "contig"
    tiff:Compression: 5
    compression: "lzw"
    tiff:RowsPerStrip: 32
    Stats Min: 0 0 0 (of 65535)
    Stats Max: 53471 53471 53471 (of 65535)
    Stats Avg: 114.50 114.50 114.50 (of 65535)
    Stats StdDev: 1174.20 1174.20 1174.20 (of 65535)
    Stats NanCount: 0 0 0
    Stats InfCount: 0 0 0
    Stats FiniteCount: 4194304 4194304 4194304
    Constant: No
    Monochrome: Yes


Thanks!
L.


2012/11/14 lorenzo <[email protected]>

> Hi all , I've started using oiio here at the facility where I work , and
> we really like the features that provides. The only problem that we got so
> far , comparing it with imageMagick , is the speed . Where ImageMagic takes
> less than a second to resize a 2k dpx or exr , oiio takes something like 10
> / 30 seconds.
>
> Is there any way or flag I can use to optimize the build to make it at
> least match the speed ? (I've already tried enabling tbb but doesn't seems
> making any difference)
>
> Thanks in advance.
> Lorenzo Angeli.
>
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