I haven't asked for 6 months or so now. Where does everybody think we are in 
terms of being able to switch to a minimum of C++11?

Obviously, existing stable releases (OIIO 1.5) are what they are, and you can 
keep using them indefinitely, and I'll try to fix important bugs as long as 
necessary.

But for *next* major releases (OIIO 1.6, and also OSL 1.7 for those who care), 
are there still people who anticipate the requirement to build and link with 
C++03 compatibility late this year and into next year -- and would not be able 
to make due with the current C++03-compatible releases (e.g. OIIO 1.5)? Keep in 
mind that http://www.vfxplatform.com/ is recommending C++11 for anything 
released in CY2015, which really should mean anything being developed now.

I would sure like to throw the switch in the not-distant future, but don't want 
to leave people stranded.

--
Larry Gritz
[email protected]


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