tl;dr - support both udim and uvtile

V-Ray supports both <UDIM> and <UVTILE> and those are the exact tags used
in the filename for string replacement. At Digital Domain, they exclusively
use <UVTILE> as it plays nicer with animated texture sequences. At some
point, Maya only allowed you to overload one padded sequence token between
two dot's (.). So the file names for <UVTILE> would look like this:

"brick_red_u1_v1.exr"

and if it were an animated texture:

 "sign_neon_u1_v1.0001.exr".

To be clear, the format string is "_u%d_v%d" and tiles start at 1.

Mari's convention for animated textures was to prepend the file name with
padded numbers: "####sign_neon.1001.exr" (which didn't play nice with
Maya's texture file node and it's convention for animated sequences) and
was also not easy to look at on disk in a directory structure for obvious
sorting issues.

I wouldn't impose any constraints from tile to tile unless it's a really
big burden to support. For example, anything that isn't specified on the
file read node representing the virtual texture, should be permitted to
vary to whatever extent you can reasonably support. Ideally, you wouldn't
have to ... but, vfx. :)

-steve



On Tue, May 31, 2016 at 8:35 AM, Larry Gritz <[email protected]> wrote:

> Thanks, that's really helpful!
>
> Yes, and I should have mentioned in my original email -- if there is an
> application that has already added UDIM support that is widely used or that
> you like its conventions, please point it out and I'll try to use the same
> notation (if there is any consensus among such apps).
>
> Michel, I'm happy to support the Mudbox tiling as well, can you outline
> how it is different?
>
>
>
> > On May 31, 2016, at 2:51 AM, Michel Lerenard <[email protected]>
> wrote:
> >
> > Hi,
> >
> > I add support for UDIM in Clarisse over the TextureSystem a few years
> ago, I should have a few answers:
> >
> > - I used the <UDIM> tag. "%04d" is too generic and may confuse users in
> my opinion, since it could also be a way to specify a frame.  Having an
> explicit tag that stands out is useful. (so we have two tags: <UDIM> for
> Mari and <UVTILE> for Mudbox. )
> >
> > - Agree that UDIM is single tile. Tile indice in UDIM is hardcoded in
> Clarisse to  1000 + 10 * V + U + 1. Mari seems to be harcoded as well, so
> unless you have a in house software package that support other sizes, I
> don't think you'll need another line width. We've never had any complaint
> so far.
> > Per texture option : useless.
> > At texture system level: why not, it shouldn't make the code much more
> complex.
> >
> > - In my implementation, I do not make any assumption on the data: it may
> or may not exist for a UV range, resolution may change, so does
> AOV/channels. It's not the most efficient way to go, but I'm sure that it
> will work every if you mix mipmapped TX files with loads of AOV with simple
> Jpegs.
> >
> > Here are a few thoughts that I'd like to share with you about this
> feature:
> > - The main issue I have today is being able to use filtering over
> several tiles. I compute the name of the file to evaluate, and offset UVs
> before calling the texture() function, which means that OIIO does not know
> that I'm evaluating UDIM tiles => I can't get any filtering on the sides of
> the tiles, or integrate data over several tiles.  Making this work would be
> awesome.
> >
> > - Listing the available tiles for fast access can be easily done. What I
> do is parse the folder, get all files matching the filename and create an
> array to later be able to evaluate a tile without accessing its filename.
> Very efficient especially if you have holes.
> >
> > - Do you plan to support Mudbox tiling system as well ? It's not that
> different and is able to handle negative ranges, which is very pratical for
> symmetry.
> >
> > - I'm interested in testing it, i'm curious to see if it's faster than
> my implementation, in which case i'd switch.
> >
> >
> > On 05/30/2016 11:41 PM, Larry Gritz wrote:
> >> I've gotten a few requests lately for direct UDIM support in OIIO (and,
> transitively, in OSL).
> >>
> >> The way I figure this will work is that you pass in the UDIM u and v
> texture coordinates (which may extend outside [0,1], with each [i,i+1)
> block indicating a different texture region tile), and for the filename you
> will give a generic name such as "myfile.<UDIM>.tx". For the particular
> texture lookup, the u and v will be assessed and the "<UDIM>" will be
> replaced with the right tile number (let's say "1013" for u=0.25, v=0.12).
> >>
> >> Don't worry, I know a way to do this so that there is no actual string
> searching or construction happening per call. So the expense of this will
> be very very low.
> >>
> >> But I want to make sure everybody is happy with the way of signalling
> this, so I have a few questions.
> >>
> >> * What text should indicate that it's a UDIM texture and which will be
> substituted with the tile number? "<UDIM>"? "%04d" or some other explicit
> format indicator? Something else?
> >>
> >> * Does everybody agree that UDIM tiles are 1-D (i.e. a single tile
> number, not a separate u and v tile in the filename), start with 1001, are
> 4 digits, and always have 10 tiles in the u direction? Can this be
> hard-coded, or does it need to be an option to the ShadingSystem (that
> could be overridden on a per-site/per-product basis), or does it need to be
> something that can be specified separately for every texture?
> >>
> >> * Because the filename you pass is "virtual" -- that is,
> "foo.<UDIM>.tif" doesn't actually exist, it's only turned into a proper
> existing filename in the midst of a lookup for a particular u,v -- this
> means that TextureSystem::get_texture_info which lacks uv coordinate
> parameters must necessarily fail for most queries, since you don't know
> which individual texture region file should be used. Does that sound
> reasonable for those queries to fail?
> >>
> >> * Are there any properties that you feel strongly should or should not
> be constrained to be identical for all of the individual region files for
> one UDIM texture? I assume we want to allow the region tiles to have
> differing resolutions, say. But should/can we assume that they must all
> share the same number of channels? Are there any cases I need to be aware
> of where differences are nonsensical? Any cases where differences are
> inevitable and I need to ensure that such flexibility is allowed?
> >>
> >> Let me know if you have opinions. As well, even if you are fine with
> the proposal but are keen to try out the UDIM support as soon as it's
> available, let me know so I can ping you for feedback when it's ready to
> take for a test drive.
> >>
> >>      -- lg
> >>
> >>
> >> --
> >> Larry Gritz
> >> [email protected]
> >>
> >>
> >> _______________________________________________
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> >>
> >
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>
> --
> Larry Gritz
> [email protected]
>
>
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