Hi,
That's what I thought. Thanks for clearing things up. :)
On 06/16/2016 10:37 PM, Larry Gritz wrote:
You are correct, clear() doesn't appear to do anything. I suspect that it was
put in very early in the design of this class, and then as the concepts were
clarified, it wasn't needed but was never removed. To be honest, I didn't even
remember that it existed.
If you're just trying to clear the cache, I think that what you want is
invalidate_all().
On Jun 16, 2016, at 1:16 AM, Michel Lerenard <[email protected]> wrote:
Hi,
I've noticed while trying to clear the cache use for texture evaluation that the function
"clear" in TextureSystemImpl is empty.
Is there a reason to that ?
--
Larry Gritz
[email protected]
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