Thanks Larry,

Yes it would be really good to differentiate between what we are pulling over 
the network compared to what the native raw pixels consume in memory.

Sent from my iThingy

> On 6 Sep 2016, at 18:09, Larry Gritz <[email protected]> wrote:
> 
> It seems reasonable to also collect data on the compressed file size on disk, 
> I'll add this stat.
> 
>       -- lg
> 
> 
>> On Sep 6, 2016, at 9:43 AM, Larry Gritz <[email protected]> wrote:
>> 
>> The OIIO stats are the *uncompressed* equivalent -- i.e., the amount of 
>> texture data, not the file size.
>> 
>> 
>>> On Sep 6, 2016, at 5:12 AM, Søren Ragsdale <[email protected]> wrote:
>>> 
>>> I'm looking at the OIIO logs for an OSL render:
>>> 
>>> OSL ShadingSystem statistics (0x5ab6360) ver 1.7.3
>>> [...]
>>> OpenImageIO ImageCache statistics (shared) ver 1.7.3dev
>>> [...]
>>>   Images : 1909 unique
>>>     ImageInputs : 17441 created, 100 current, 470 peak
>>>     Total size of all images referenced : 161.7 GB
>>> 
>>> The problem is that I've isolated the images I'm accessing into a single 
>>> directory, and I'm getting very different numbers:
>>> 
>>> > du -c -s -h TEXBL_character_arm*
>>> 65M TEXBL_character_arm-cable_01_texture_default_v002
>>> 151M        TEXBL_character_arm-cable_01_texture_default_v005
>>> 1.2G        TEXBL_character_arm-muscles_texture_default_v020
>>> 46G TEXBL_character_arm_texture_default_v111
>>> 48G total
>>> 
>>> OIIO seems to be overstating 48 GB of textures as 161 GB.
>>> 
>>> I've double checked that there aren't any textures being accessed outside 
>>> this directory. If anything, some of the textures in that directory should 
>>> never be accessed so the 'du' total should be even larger.
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>> 
>> --
>> Larry Gritz
>> [email protected]
>> 
>> 
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> 
> --
> Larry Gritz
> [email protected]
> 
> 
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