Hello. I'm having DCI 4k 10bits images (video), and I'm looking to read one or many of these files as fast as possible (I'm using a cache for fast re-access, reading those).
I can read with ` ImageInput::open(filename);` in a debug build (with a good computer, NVMe 970 evo plus, 9900k, 32GB, 2080ti), but it take 4 seconds to open the image and convert it to a uint8 uint16 or float32 image; and working with a release build (with -O2 or more) fails (cf. "openfile memory exception" thread). I was thinking about using directly `class CineonInput`. Any thought about this ? My goal is to load those images and have a quick and accurate display or use (for processing) in Directx12 (or cuda), if not in WPF (only 8bits). I could convert images to uncompressed 16bits tiff files, but I'd rather not. Mathieu
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