Hello - 

I’m curious to know what the expected behaviour is when using TextureHandles 
with filenames that include UDIM’s?

ie. if I create a texture handle with myTexture.<UDIM>.tif and 
myTexture.1000.tif exists will this handle be successfully created and 
good(myHandle) return true?  I realize that without knowing what coordinates 
might potentially be sampled there still could be an out of range UDIM value, 
but I’m looking for a first line of defence. 

Would this also be a valid way of testing to see if a texture exists and if 
it’s usable by OIIO?  Or would using get_image_info on the image cache be 
better?  If so would filenames with <UDIM> pose a problem?  

Thank you
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