Hello - I’m curious to know what the expected behaviour is when using TextureHandles with filenames that include UDIM’s?
ie. if I create a texture handle with myTexture.<UDIM>.tif and myTexture.1000.tif exists will this handle be successfully created and good(myHandle) return true? I realize that without knowing what coordinates might potentially be sampled there still could be an out of range UDIM value, but I’m looking for a first line of defence. Would this also be a valid way of testing to see if a texture exists and if it’s usable by OIIO? Or would using get_image_info on the image cache be better? If so would filenames with <UDIM> pose a problem? Thank you _______________________________________________ Oiio-dev mailing list Oiio-dev@lists.openimageio.org http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org