Doesn’t get as float convert from sRGB to Linear in your miplevels.py? If
you don’t want conversion, open it as int8.

On Sun, Jan 10, 2021 at 10:39 Søren Ragsdale <sor...@gmail.com> wrote:

> I have "checker_float32_lin.tif", a simple RGBA black and white
> checkerboard. Each black or white square is 8 pixels wide, and every pixel
> value is either 0.0 or 1.0.
>
> I'm using OIIO to turn this float32 scene-linear TIFF into a uint8 sRGB
> albedo texture:
>
> maketx --oiio -d uint8 --unpremult --colorconvert linear sRGB
> checker_float32_lin.tif -o checker_uint8_sRGB.tx
>
> I've written miplevels.py (see attached) which prints the min, median, and
> max values of the first color channel for each mipmap level of the texture.
> Here's the output:
>
> $ python ~/scripts-dev/miplevels.py checker_uint8_sRGB.tx
>> 0 512x512=262144 min=0.0 med=1.0 max=1.0
>> 1 256x256=65536 min=0.0 med=1.0 max=1.0
>> 2 128x128=16384 min=0.0 med=1.0 max=1.0
>> 3 64x64=4096 min=0.0 med=1.0 max=1.0
>> 4 32x32=1024 min=0.498039245605 med=0.498039245605 max=0.607843160629
>> 5 16x16=256 min=0.498039245605 med=0.498039245605 max=0.556862771511
>> 6 8x8=64 min=0.498039245605 med=0.498039245605 max=0.529411792755
>> 7 4x4=16 min=0.498039245605 med=0.505882382393 max=0.51372551918
>> 8 2x2=4 min=0.501960813999 med=0.505882382393 max=0.505882382393
>> 9 1x1=1 min=0.505882382393 med=0.505882382393 max=0.505882382393
>
>
> As the mipmaps decrease in size the median value converges on 0.5. Except
> this is a sRGB texture. The value for 50% grey should be around 0.737 in
> sRGB space.
>
> It appears maketx is converting the values from linear to sRGB then
> scaling to create the mipmaps. When the source and destination color space
> are specified I think maketx should scale in scene linear color space,
> *then* convert to sRGB before saving each mipmap.
>
> Is this a bug? Is there a flag or workaround that I should know about?
>
>
> https://paroj.github.io/gltut/Texturing/Tut16%20Mipmaps%20and%20Linearity.html
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