It might be more fruitful to ask this on the osl-dev mail list. The key to it 
all is what the shader code does with this data when it looks it up from the 
texture.


> On May 11, 2021, at 6:26 PM, Ashwin Bhat <ashwin.b...@autodesk.com> wrote:
> 
> Hi,
>  
> Is there an example image in https://github.com/OpenImageIO/oiio-images.git 
> <https://github.com/OpenImageIO/oiio-images.git> that I could use as an 
> example to try out maketx bumpslopes?
>  
> I would like to compare the results from maketx –bumpslopes with 
> heighttonormal node in MaterialX.
> https://github.com/materialx/MaterialX/blob/main/resources/Materials/TestSuite/stdlib/convolution/heighttonormal.mtlx
>  
> <https://github.com/materialx/MaterialX/blob/main/resources/Materials/TestSuite/stdlib/convolution/heighttonormal.mtlx>
> Here is sample image:
> https://github.com/materialx/MaterialX/blob/main/resources/Images/plain_heightmap.png
>  
> <https://github.com/materialx/MaterialX/blob/main/resources/Images/plain_heightmap.png>
>  
> Thanks
> Ashwin
> 

--
Larry Gritz
l...@larrygritz.com




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