Hi,

we use recently started to use PNG files for texturing for Unity games and want to use the same texturing for Arnold and Unity. for effective texturing we use alpha channels with PNG files and had to discover that the maketx creates an color channel premultiplied with the alpha. This results in darker textures for our Arnold renderings compared to the ones we see in Unity or Maya OpenGL viewport. This behaviour only occurs with PNG files, not with tif or exr.

So my question is: What is the reason that the color channel is premultiplied for tx files?

haggi
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