Testing if anybody sees my emails...

> On Jun 4, 2023, at 6:27 PM, Vladlen Erium <v...@hdri.xyz> wrote:
> 
> What should be most efficient way to implement normalizing vector data images 
> (normals) using ImageBuffAlgo?
> 
> For this moment I only see the way to do this in four steps. 
> ImageBuffAlgo::madd for [0.0,1.0] -> [-1.0,1.0]
> ImageBuffAlgo::pow for power of 2
> ImageBuffAlgo::sum_channels for vector magnitude
> ImageBuffAlgo::div (sec and magnitude) to normalize vector length 
> ImageBuffAlgo::madd for normalize to [0.0, 1.0] range.
> 
> This not only required to make so many steps but also required a lot of 
> temporary buffers, that for huge textures can required lot of memory. When 
> all steps can be done per pixel and perfectly parallelized (shaders, cuda).
> 
> Maybe I missed some OIIO functions? 🤔
> 
> Best regards:
> Vlad
> 
> PS: btw, looks like Google completely filter out all Larry messages if Gmail 
> used for subscription to this mailing list. They even not in spam folder, 
> where mail list messages quite often can be moved 😒
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--
Larry Gritz
l...@larrygritz.com





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