Fixes a few spelling errors in the comments.
Index: okular/core/textpage.cpp
===================================================================
--- okular/core/textpage.cpp (revision 1109126)
+++ okular/core/textpage.cpp (working copy)
@@ -483,7 +483,7 @@
// move the current position in the query
// to the position after the length of this string
// we matched
- // substract the length of the current entity from
+ // subtract the length of the current entity from
// the left length of the query
#ifdef DEBUG_TEXTPAGE
kDebug(OkularDebug) << "\tmatched";
@@ -609,7 +609,7 @@
// move the current position in the query
// to the position after the length of this string
// we matched
- // substract the length of the current entity from
+ // subtract the length of the current entity from
// the left length of the query
#ifdef DEBUG_TEXTPAGE
kDebug(OkularDebug) << "\tmatched";
Index: okular/core/document.cpp
===================================================================
--- okular/core/document.cpp (revision 1109126)
+++ okular/core/document.cpp (working copy)
@@ -2589,7 +2589,7 @@
d->m_lastSearchID = searchID;
RunningSearch * s = *searchIt;
- // update search stucture
+ // update search structure
bool newText = text != s->cachedString;
s->cachedString = text;
s->cachedType = type;
Index: okular/generators/fictionbook/converter.cpp
===================================================================
--- okular/generators/fictionbook/converter.cpp (revision 1109126)
+++ okular/generators/fictionbook/converter.cpp (working copy)
@@ -173,7 +173,7 @@
}
/**
- * Add document infos.
+ * Add document info.
*/
if ( mTitleInfo ) {
if ( !mTitleInfo->mTitle.isEmpty() )
Index: okular/ui/presentationwidget.cpp
===================================================================
--- okular/ui/presentationwidget.cpp (revision 1109126)
+++ okular/ui/presentationwidget.cpp (working copy)
@@ -1448,7 +1448,7 @@
// Or hide the cursor again if hidden cursor is enabled
else if ( Okular::Settings::slidesCursor() == Okular::Settings::EnumSlidesCursor::Hidden )
{
- // Dont hide the cursor if drawing mode is on
+ // Don't hide the cursor if drawing mode is on
if ( !m_drawingEngine )
{
setCursor( QCursor( Qt::BlankCursor ) );
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