Hey Guys,

I don't remember if this was ever discussed but I am sitting down to work on
several zombie templates to help out my vst and so that I can have them to
represent my retainers and find myself at an stand still.

The rules for Shuffling Porters and the Improved Shuffling Porters made with
Cattiveria are very simple in the write up, but make crappy zombie retainers
either way.
The Addendum says that we use the same rules for retainers to create our
zombies.
So other than Cost, how is that being interpreted?

Do we build a normal human, lets say a police officer, give him all the
starting attributes, skills, merits, etc. that make since.
Then kill him, convert him to a shuffling porter, dropping his attributes,
etc. down, then using "The Predator's Bequest" on him making him better,
giving him the bumps, but still having a crappy retainer.
Or does the Addendum change make it more along the lines of he keeps most of
what he had in life as long as it makes since, and maybe he is a little
dumber and slower, but stronger and tougher.

I tend to think that if I am spending xp to purchase retainers, and then can
reanimate my dead retianers, they should be pretty well the same, save for
the whole zombie thing and maybe a taste for brains.

My VST also asked if it would be appropriate to add some of the zombie
template stuff from the antagonists book?

Thanks in advance...

-- 
Mike Mershon
US2002021405

"The avalanche has already started. It is too late for the pebbles to vote."
- Kosh to M'ola in Babylon 5:"Believers"

"The future is always changing. We create the future: with our words, our
deeds and with our beliefs. This is a possible future, Commander, and it is
my hope that you may yet avoid it."
-- Lady Ladira to Sinclair in Babylon 5:"Signs and Portents"

"Isn't it strange, G'Kar? When we first met, I had no power .. and all the
choices I could ever want. And now I have all the power I could ever want ..
and no choices at all. No choice .. at all."
-Emperor Londo Mollari

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