Hi,

Le 1 sept. 11 à 23:25, Ariel Constenla-Haile a écrit :


(I just wanted to try with the same options I was building DEV300)
I get the following errors:

* enabling the OpenGL transitions:

Compiling: slideshow/source/engine/OGLTrans/ OGLTrans_TransitionerImpl.cxx slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: In member function 'bool {anonymous}::OGLTransitionerImpl::createWindow (Window*)': slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: 490:28: error: 'FALSE' was not declared in this scope slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: 496:28: error: 'FALSE' was not declared in this scope slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: 520:68: error: 'FALSE' was not declared in this scope slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: 546:34: error: 'TRUE' was not declared in this scope slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: 548:36: error: 'FALSE' was not declared in this scope dmake: Error code 1, while making '../../../unxlngx6.pro/slo/ OGLTrans_TransitionerImpl.obj'

seems the code missed the removal of the old tool's types.


Once we'll have a stabilized tree, means something buildable without a headhache (l10n e.g.), I'll have a look at the OpenGL thing too.


Regards,
Eric
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